I'm using freetype-gl in my application and I can generate very crisp-looking horizontal text by using the GL_NEAREST parameter. Now I also want to generate text at a specified angle, and I wonder what's the best way to do that. At the moment, I apply a transformation with glRotate before I call the render method of vertex_buffer_t. This however produces very jagged output with GL_NEAREST. Is there a better way? I could use GL_LINEAR, but this produces very blurry fonts at lower point sizes.
I see that there is already a FT_set_transform function in freetype, but I'm not sure how to use it from freetype-gl.
Thanks in advance,
Panagiotis.