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freetype-gl
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l...@sr-research.com
, …
Glumpy
4
6/21/16
Why do I get this error msg: texture-font.c:(.text+0x10d): undefined reference to `FT_Init_FreeType'
> On 21 Jun 2016, at 17:37, l...@sr-research.com wrote: > > Hi, > > Thank you very much
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Why do I get this error msg: texture-font.c:(.text+0x10d): undefined reference to `FT_Init_FreeType'
> On 21 Jun 2016, at 17:37, l...@sr-research.com wrote: > > Hi, > > Thank you very much
6/21/16
l...@sr-research.com
,
Nicolas Rougier
7
2/12/16
missing ANT_TWEAK_BAR_INCLUDE_PATH, on ubuntu 12.04
Not really but you're welcome to submit a PR on github :) > On 12 Feb 2016, at 15:40, li@sr-
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missing ANT_TWEAK_BAR_INCLUDE_PATH, on ubuntu 12.04
Not really but you're welcome to submit a PR on github :) > On 12 Feb 2016, at 15:40, li@sr-
2/12/16
Andrei Petrovici
, …
Nicolas Rougier
5
1/21/15
FreetypeGL on Marmalade
Hi Rob, freetype-gl is now hoste on github at: https://github.com/rougier/freetype-gl. Could open
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FreetypeGL on Marmalade
Hi Rob, freetype-gl is now hoste on github at: https://github.com/rougier/freetype-gl. Could open
1/21/15
sduclos
,
Nicolas Rougier
3
3/25/14
Close (Re: Optimisation trick: use GL_TRIANGLE_STRIP instead of GL_TRIANGLES)
Hi Nicolas, I used FAN in the past because it seem simpler to send 4 vertex per glyph. Where one
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Close (Re: Optimisation trick: use GL_TRIANGLE_STRIP instead of GL_TRIANGLES)
Hi Nicolas, I used FAN in the past because it seem simpler to send 4 vertex per glyph. Where one
3/25/14
sduclos
,
Behdad Esfahbod
7
3/21/14
Optimisation trick: use GL_TRIANGLE_STRIP instead of GL_TRIANGLES
right! that sound like a demo to show how FAN, STRIP, TRIAN differ On 3/21/14, Behdad Esfahbod <
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Optimisation trick: use GL_TRIANGLE_STRIP instead of GL_TRIANGLES
right! that sound like a demo to show how FAN, STRIP, TRIAN differ On 3/21/14, Behdad Esfahbod <
3/21/14
l...@sr-research.com
,
Nicolas Rougier
4
2/28/14
Help, build on mac10.6.8 with error
Makefont is build by freetype-gl and allow you to embed a freetype font into a "C" header
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Help, build on mac10.6.8 with error
Makefont is build by freetype-gl and allow you to embed a freetype font into a "C" header
2/28/14
Tobias Widlund
,
Nicolas Rougier
2
2/7/14
Licence question.
Hi Tobias, Unfortunately I'm no specialist in license issues. I know the BSD license is rather
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Licence question.
Hi Tobias, Unfortunately I'm no specialist in license issues. I know the BSD license is rather
2/7/14
王寒
,
Nicolas Rougier
2
12/3/13
How Can I use more than only one vertex_buffer_t???
Could you give more specific information of your problem ? On 03 Dec 2013, at 13:12, 王寒 <
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How Can I use more than only one vertex_buffer_t???
Could you give more specific information of your problem ? On 03 Dec 2013, at 13:12, 王寒 <
12/3/13
Tobias Widlund
, …
Nicolas Rougier
8
10/4/13
Loading fonts from memory
Sorry, the post is issue #33 in fact: http://code.google.com/p/freetype-gl/issues/detail?id=33
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Loading fonts from memory
Sorry, the post is issue #33 in fact: http://code.google.com/p/freetype-gl/issues/detail?id=33
10/4/13
Tobias Widlund
,
Nicolas Rougier
3
10/4/13
Installing with CMake
Alright! I will get back to you when it is done. On Friday, October 4, 2013 1:55:53 PM UTC+2, Nicolas
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Installing with CMake
Alright! I will get back to you when it is done. On Friday, October 4, 2013 1:55:53 PM UTC+2, Nicolas
10/4/13
Tobias Widlund
10/4/13
Dynamic resizing of atlas
Hello! I am using freetype-gl in my game development framework Featherkit. Since I am using C++, I
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Dynamic resizing of atlas
Hello! I am using freetype-gl in my game development framework Featherkit. Since I am using C++, I
10/4/13
Nicolas Rougier
9/30/13
Freetype GL on github
Thanks to Pj O Halloran, freetype-gl in now on github: https://github.com/rougier/freetype-gl This
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Freetype GL on github
Thanks to Pj O Halloran, freetype-gl in now on github: https://github.com/rougier/freetype-gl This
9/30/13
Pj O Halloran
,
Nicolas Rougier
4
7/29/13
freetype-gl fork placed on github
Hi Nicolas, On OpenGL core, vertex array objects need to be allocated and bound or you can't set
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freetype-gl fork placed on github
Hi Nicolas, On OpenGL core, vertex array objects need to be allocated and bound or you can't set
7/29/13
尹泉
,
Nicolas Rougier
4
7/19/13
How can I compile the freetype-pl in the Ubuntu?
You must have the OpenGL and GLUT libraries installed as well. Did you check they're installed on
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How can I compile the freetype-pl in the Ubuntu?
You must have the OpenGL and GLUT libraries installed as well. Did you check they're installed on
7/19/13
Honest Guvnor
,
Nicolas Rougier
3
7/4/13
C89
Nicolas, On 03/07/2013 10:51, Nicolas Rougier wrote: > > It is supposed to be written in C89.
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C89
Nicolas, On 03/07/2013 10:51, Nicolas Rougier wrote: > > It is supposed to be written in C89.
7/4/13
Michael Pope
, …
Nicolas Rougier
4
4/14/13
Arabic, Hindi, etc...
Hi Michael, I've added some experimental support for complex script languages. There is a
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Arabic, Hindi, etc...
Hi Michael, I've added some experimental support for complex script languages. There is a
4/14/13
sduclos
, …
Nicolas Rougier
9
3/22/13
Android native work!
Yep, sorry about the long delay. With all the restructuration of the project, I need to find the best
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Android native work!
Yep, sorry about the long delay. With all the restructuration of the project, I need to find the best
3/22/13
Panagiotis Vossos
,
Nicolas Rougier
2
3/15/13
Best way to generate rotated text?
There is no easy solution I fear. Freetype can rotate glyph, but the result would be hardly
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Best way to generate rotated text?
There is no easy solution I fear. Freetype can rotate glyph, but the result would be hardly
3/15/13
Nicolas Rougier
3/7/13
gl-3.0 branch
The gl-3.0 branch has been merged into trunk. Nicolas
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gl-3.0 branch
The gl-3.0 branch has been merged into trunk. Nicolas
3/7/13
Nicolas Rougier
,
Scott Graham
3
12/3/12
gl-3.0
Thanks. I intend to integrate all the fixes quite soon in the gl-3.0 branch. For the subpixel things,
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gl-3.0
Thanks. I intend to integrate all the fixes quite soon in the gl-3.0 branch. For the subpixel things,
12/3/12
Nicolas Rougier
, …
quarnster
7
11/20/12
Big code cleanup
Great I'll try to integrate it in the gl-3.0 branch with the newly proposed cmake patch (see
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Big code cleanup
Great I'll try to integrate it in the gl-3.0 branch with the newly proposed cmake patch (see
11/20/12
sduclos
, …
Stephen Damm
6
8/10/12
demo-font-gles2
Hi Stephen, Thanks for the input. Sylvain. On Thu, Aug 9, 2012 at 3:12 PM, Stephen Damm <
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demo-font-gles2
Hi Stephen, Thanks for the input. Sylvain. On Thu, Aug 9, 2012 at 3:12 PM, Stephen Damm <
8/10/12
buserror
,
Nicolas Rougier
2
7/19/12
Makefile tweaking
Sorry for the long delay, I totally forgot you sent this patch... I tried it and it seems to work but
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Makefile tweaking
Sorry for the long delay, I totally forgot you sent this patch... I tried it and it seems to work but
7/19/12
Lucan1d
, …
Yongcong Wang
3
3/21/12
More compile errors
I had met these before. It's caused by 3rd lib setting (maybe, I'v forgot). I have submitted
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More compile errors
I had met these before. It's caused by 3rd lib setting (maybe, I'v forgot). I have submitted
3/21/12
dirthead
,
Nicolas Rougier
3
3/21/12
using more than one vertex buffer per application
Nicolas, Knowing that it was possible and pointing me to the demo-console code did the trick. The
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using more than one vertex buffer per application
Nicolas, Knowing that it was possible and pointing me to the demo-console code did the trick. The
3/21/12
Nicolas Rougier
,
Behdad Esfahbod
4
3/19/12
Distance fields
I added a new distance field demo to show how to use it with actual text (demo-distance-field-2).
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Distance fields
I added a new distance field demo to show how to use it with actual text (demo-distance-field-2).
3/19/12
sduclos
,
Nicolas Rougier
3
1/18/12
Linux build fail on vec234.h (anonymous union)
Hi > Could you try and tell me if it's working ? Yes, that work! And, this way, those
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Linux build fail on vec234.h (anonymous union)
Hi > Could you try and tell me if it's working ? Yes, that work! And, this way, those
1/18/12
SoftCoder
,
Nicolas Rougier
3
11/19/11
Performance
You're recreating the vertex buffer each time you render it. If your text does not change, this
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Performance
You're recreating the vertex buffer each time you render it. If your text does not change, this
11/19/11
Lucan1d
,
Nicolas Rougier
7
9/14/11
Errors compiling freetype-gl
Thanks. What do you mean by "more fonts" ? All the demos are supposed to work with just any
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Errors compiling freetype-gl
Thanks. What do you mean by "more fonts" ? All the demos are supposed to work with just any
9/14/11