Interface Style

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Austin Hutchins

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Oct 31, 2013, 9:27:00 PM10/31/13
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What style is being aimed towards for the interface (eg. OpenTTD has a look almost exactly like the original, RCT3D was very cartoony, SimCity 2013 was very clean, and RCT3 very bubbly.) Are we going to aim to make the interface consistent and usable (moreso than the original), or are we going with a more true to the original style? I realize we need to work out the technical details first, but it is still important to set out aesthetic goals too.

Alberth

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Nov 1, 2013, 5:32:22 AM11/1/13
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The current goal is to provide functionality, that is, have shops, guests, staff, rides, coasters, litter, etc etc.
The Gui is required to have an interface to that functionality so it can be tested, but currently nobody is working on making the Gui complete (many things in the Gui are not finished, or not working).

The current style is thus random, things get added at some place since the interface is needed.

The obvious advantage of something like the original is that people will recognize it, and be able to use it without much trouble. On the other hand, I do not feel bound to that; if better solutions are found, I see no reason to ignore them.

As you can see, lots of work to do in this area!  :)

devnoname120

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Dec 29, 2013, 5:10:09 PM12/29/13
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I think custom themes can easily be implemented: if a user wants something looking new, he can get the 'modern' theme, if another user feels nostalgic about the original RTC then he can use the 'legacy' theme. :)

Custom interfaces can also be implemented if the game interface is described using XML files (or another layout descriptor format).
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