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FreeRCT aims to be a free and open source game which captures the look, feel and gameplay of the popular games RollerCoaster Tycoon 1 and 2. Discuss it here!
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Lord Aro
, …
Robert Wheelock
4
9/26/16
Contributors list
You may also add me as a contributor. I'd like to be listed as RT12 Productions Thank You! Robert
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Contributors list
You may also add me as a contributor. I'd like to be listed as RT12 Productions Thank You! Robert
9/26/16
Robert Wheelock
9/26/16
Content and graphics related issues relating to FreeRCT
Hello! Let's summarize the various issues relating to the development of FreeRCT: ·The graphics
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Content and graphics related issues relating to FreeRCT
Hello! Let's summarize the various issues relating to the development of FreeRCT: ·The graphics
9/26/16
John Kastner
,
Alberth
2
7/6/16
Working on Statistics For Coasters
Hello, Sounds very nice, and would definitely be useful. At the moment however, the project is not
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Working on Statistics For Coasters
Hello, Sounds very nice, and would definitely be useful. At the moment however, the project is not
7/6/16
Paul Page
,
Alberth
3
7/6/16
Graphics Questions
Hi, Missed you completely :( Migration is somewhat the right word, but not in your meaning of
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Graphics Questions
Hi, Missed you completely :( Migration is somewhat the right word, but not in your meaning of
7/6/16
usuario
, …
Richard Wheeler
12
8/29/14
Do You want some fences or bins?
I have modeled a simple bench. I have used the path blend file as reference. If you like It I can
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Do You want some fences or bins?
I have modeled a simple bench. I have used the path blend file as reference. If you like It I can
8/29/14
Eaglechopper
,
Lord Aro
2
8/11/14
Is gameplay vanilla RCT
We intend to make them very similar to original RCT. However we will change things if we think they
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Is gameplay vanilla RCT
We intend to make them very similar to original RCT. However we will change things if we think they
8/11/14
DSchulz
,
Alberth
2
7/30/14
PathSprites or uint8
I would say it's the other way around, the uint8 sprite number is also mapped to values in
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PathSprites or uint8
I would say it's the other way around, the uint8 sprite number is also mapped to values in
7/30/14
kepler br
,
Alberth
2
7/24/14
Bug: Demolishing accidentally stretch the roller coaster
nice, I guess detection of a track isn't working correctly :)
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Bug: Demolishing accidentally stretch the roller coaster
nice, I guess detection of a track isn't working correctly :)
7/24/14
kepler br
,
Lord Aro
4
7/21/14
New feature: Using the scroll bar to change the position of shops
Thanks for the response. I'm still learning C/C++ and use the SDL. 1) Ok 2) Personally, I like
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New feature: Using the scroll bar to change the position of shops
Thanks for the response. I'm still learning C/C++ and use the SDL. 1) Ok 2) Personally, I like
7/21/14
kepler br
, …
Alberth
3
7/13/14
Bug: Create a path down
It's in src/path_build.cpp mostly, but it's a magical piece of code even though I wrote it a
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Bug: Create a path down
It's in src/path_build.cpp mostly, but it's a magical piece of code even though I wrote it a
7/13/14
kepler br
,
Alberth
3
7/13/14
Mysterious way to create a string
The list of known strings is in src/rcdgen/string_names.h The gui_string files are generated from
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Mysterious way to create a string
The list of known strings is in src/rcdgen/string_names.h The gui_string files are generated from
7/13/14
Christoph Jost
,
Alberth
3
6/26/14
Starting
Hmm, so that's what "reply to author" means :p I wanted to write here: Nice that you
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Starting
Hmm, so that's what "reply to author" means :p I wanted to write here: Nice that you
6/26/14
James L
, …
Alberth
15
5/29/14
In Game Physics
A more interesting problem is the "scaryness" or "excitement" or whatever you
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In Game Physics
A more interesting problem is the "scaryness" or "excitement" or whatever you
5/29/14
s0r00t
, …
Alberth
6
5/29/14
Migrate on Github?
Travis is very nice, but we are not quite yet at the stage of making binaries for users, so it's
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Migrate on Github?
Travis is very nice, but we are not quite yet at the stage of making binaries for users, so it's
5/29/14
Martin G
, …
Skip Lentz
10
5/11/14
OS X support
Martin, I got it working quite easily after installed libsdl2, libsdl2_ttf, libpng and cmake using
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OS X support
Martin, I got it working quite easily after installed libsdl2, libsdl2_ttf, libpng and cmake using
5/11/14
Crof
, …
Alberth
3
4/8/14
Help understanding how to get/set informaion about coaster trains?
Hmm, so many difficult questions :p z_der is indeed the derivative of z (ie vertical speed of the car
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Help understanding how to get/set informaion about coaster trains?
Hmm, so many difficult questions :p z_der is indeed the derivative of z (ie vertical speed of the car
4/8/14
Brian Tacker
, …
Lord Aro
6
4/4/14
Problem compiling with CodeBlocks
That worked perfectly, now I can build and run directly from CodeBlocks, Thanks!
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Problem compiling with CodeBlocks
That worked perfectly, now I can build and run directly from CodeBlocks, Thanks!
4/4/14
Doctor J
, …
Lord Aro
5
4/1/14
rcd questions
I got a reply from Alberth to your last post: I would like to make a FreeRct Object Editor(?FROE).
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rcd questions
I got a reply from Alberth to your last post: I would like to make a FreeRct Object Editor(?FROE).
4/1/14
Káspy Káspy
, …
Nick Powell
6
3/12/14
Insufficient graphics loaded
I ran into this problem trying to build the program today. For the benefit of anyone who comes across
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Insufficient graphics loaded
I ran into this problem trying to build the program today. For the benefit of anyone who comes across
3/12/14
Caleb K
, …
Alberth
3
2/21/14
Best way to get involved with coding?
Hi, On Wednesday, February 19, 2014 5:00:36 PM UTC+1, Crof wrote: I'm hoping that posting not
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Best way to get involved with coding?
Hi, On Wednesday, February 19, 2014 5:00:36 PM UTC+1, Crof wrote: I'm hoping that posting not
2/21/14
Niels Neumann
,
Alberth
4
1/19/14
Forking for porting to sdl2
Yes indeed my aim is to do some mixing it. So game voxels are linked to textures where to draw, these
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Forking for porting to sdl2
Yes indeed my aim is to do some mixing it. So game voxels are linked to textures where to draw, these
1/19/14
Luca Red
, …
Alberth
4
1/18/14
Italian Translation
Hmm, I might have send you a personal reply, instead of a post. Sorry about that. I repeat the answer
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Italian Translation
Hmm, I might have send you a personal reply, instead of a post. Sorry about that. I repeat the answer
1/18/14
Hazzard
, …
devnoname120
12
1/9/14
Online Multiplayer
OpenTTD has so far not found a good way to uniquely identify someone in a reliable way over the
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Online Multiplayer
OpenTTD has so far not found a good way to uniquely identify someone in a reliable way over the
1/9/14
Alberth
, …
Lord Aro
13
1/5/14
Saving and loading
@Hazzard: Currently, you cannot save a game. Most is thus not yet decided. Currently, I think the
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Saving and loading
@Hazzard: Currently, you cannot save a game. Most is thus not yet decided. Currently, I think the
1/5/14
Austin Hutchins
, …
devnoname120
3
12/29/13
Interface Style
I think custom themes can easily be implemented: if a user wants something looking new, he can get
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Interface Style
I think custom themes can easily be implemented: if a user wants something looking new, he can get
12/29/13
Lord Aro
,
Hazzard
3
10/20/13
CMake build system
Yes, the BuildProgram wiki should still be correct, as i updated it after committing the new build
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CMake build system
Yes, the BuildProgram wiki should still be correct, as i updated it after committing the new build
10/20/13
Niels Neumann
,
Alberth
3
10/12/13
Mouse cursors
Found an documentary for changing mouse cursor with sdl2 and sdl1.x :) so i think it should be
unread,
Mouse cursors
Found an documentary for changing mouse cursor with sdl2 and sdl1.x :) so i think it should be
10/12/13
AmbitiousMustard
,
Alberth
2
9/9/13
I made some designs for the GUI.
Hello, zipfile worked quite well, except it didn't have a directory inside, but that was easily
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I made some designs for the GUI.
Hello, zipfile worked quite well, except it didn't have a directory inside, but that was easily
9/9/13
L34D
,
Alberth
2
9/1/13
1:1 remake or improved version?
Short answer: Nobody knows what is going to be in the game. There is no pre-defined list of features
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1:1 remake or improved version?
Short answer: Nobody knows what is going to be in the game. There is no pre-defined list of features
9/1/13
tnt oss
, …
Alberth
17
8/6/13
window focus
Thank you for the patches, I applied them in r801 to r803, with small changes. Normal desktop
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window focus
Thank you for the patches, I applied them in r801 to r803, with small changes. Normal desktop
8/6/13