Ihad high hopes for this mod and finally ended up deleting it because of all the problems I was having with it. After I kept getting crashes after attempting to enter Miscarcand that was it, - the mod was gone.
Now I'm using one of the instant rebuilt Kvatch mods so the city can be seen looking just fine up on top of its high plateau and all the surrounding landscape no longer looks burnt. That's all I really wanted anyway since seeing Kvatch still burning months after the siege was lifted is just plain daft.
A prisoner in the Imperial Prison who was lucky enough to cross paths with Emperor Uriel Septim and the Blades. After escaping and witnessing the Emperor's assassination, they are tasked with delivering the Amulet of Kings to Jauffre. A God Is You: By the end of Shivering Isles, they assume the name and office of Sheogorath, Daedric Prince of Madness, with the former Sheogorath's blessing. In gameplay, they're still decidedly mortal, aside from the power to change the weather in the Shivering Isles. Ambiguous Gender: Although most promotional materials depict them as an Imperial male, the Hero's gender (and race) is left up to the player's discretion. After completing the Shivering Isles DLC, the Hero basically mantles Sheogorath, whereupon the concept of gender becomes irrelevant as Daedric Princes are technically genderless and can assume whichever form they want. Ambiguously Human: A normal man, mer or even Beast Man at the beginning of the game. After assuming the mantle of Sheogorath, even Jyggalag is uncertain whether to call you mortal or god. Anti-Hero: If played with high infamy. Skyrim further implies that the player character canonically became Sheogorath, dropping small hints that they may also have been involved with the Dark Brotherhood questline (they mention a severed head) and Thieves Guild (they mention a fox). The Archmage: Players in the Mages Guild will gain the title of Archmage. And a wide variety of magical powers can be obtained during play. And, as with other skills, others in the world will comment on the Hero of Kvatch's magical talents if they are high enough. Ascend to a Higher Plane of Existence: Becomes the new Daedric Prince of Madness after the events of the Shivering Isles. The Atoner: You can play as one, by gaining infamy (especially with the Dark Brotherhood), then going on a pilgrimage or undertaking the Knights of the Nine DLC to remove it. As a Knight of the Nine, the Hero will be stripped of all holy relics should they gain enough Infamy (i.e. more than two points), and must go on another pilgrimage to be absolved of their sins in order to wear them again. Badass Normal: Comes over as this compared the player characters from Morrowind and Skyrim. The player character from Morrowind is the Nerevarine, the reincarnation of an ancient legendary general, while the player character from Skyrim is the Dragonborn, a mortal with access to the reality warping ancient language of the dragons. The only peculiarity this character has, is that they happen to be at the right place at the right time to meet the emperor and set in motion the chain of events leading to the defeat of Mehrunes Dagon. Apart from this, there is nothing setting them apart from other people. However, this does not stop them from marching into Oblivion and killing hordes of Daedra. They subvert this trope after becoming the new Daedric Prince of Madness. Brutal Honesty: Some dialogue options in this vein exist. For example, when Savlian Matius asks them whether they found the Count of Kvatch, they can respond he was "lying face down in a pool of his own blood". The Call Knows Where You Live: It's implied that no-one, not even the Champion, seems to know exactly why they were in that prison cell at the beginning of the game. Martin Septim believes that this was no mere coincidence. Canon Name: If the Construction Set is any indication, Bendu Olo. Celibate Hero: The Champion of Cyrodiil never seems to show any interest in other NPCs, even when they drop hints and flirt with him/her. That said, if you so choose, they can imply during a lone conversation with an alchemist in Skingrad they might be into necrophilia... Charles Atlas Superpower: Simply using a spell/skill a lot can make the player have incredible strength, the ability to jump impossible heights, run faster than a charging bear, punch out a Flame Atronach, among many other traits. The Chosen One: While in terms of the main quest the Player is mostly just a bystander and assistant to Martin, the actual hero of the story, some of the side content does feature minor prophecies concerning you. You're chosen by the Night Mother to be her new Listener, Pelinal Whitestrake to take up his sword and defeat Umaril the Unfeathered, and Sheogorath to take his place as the Daedric Prince of Madness. Deity of Human Origin: The Hero is the first mortal to ever become a Daedric Prince.note Trinimac and Meridia did become Daedric Princes earlier, but the former was an Aedra and the latter was a Magna-Ge. Did You Just Punch Out Cthulhu?: Before becoming Sheogorath, the Champion beats down his predecessor after the latter transformed into Jyggalag, the Daedric Prince of Order. Disability Superpower: If you choose to be born under the Atronach sign. You're not able to regenerate Magicka, but you start out with 50% Spell Absorption. Absorbing spells is how an Atronach Champion regains Magicka, and if they gain 100% Spell Absorption through items, they can become outright immune to all spells thanks to their 'disability'. Easily Forgiven: At least with the Emperor, who states that the reason the player is in prison does not matter, because that is not what s/he'll be remembered for. Fallen Hero: As an alternate to The Atoner. If you complete questlines like the Dark Brotherhood or Thieves Guild after the main quest, you can fall into villainy and evil after saving the realm. Featureless Protagonist: Can be male, female, human, elven, Argonian or Khajiit. Ultimately pointless once they become the new Sheogorath, since a Daedric Lord can be all of those things, even at once (and Sheogorath is nutty enough to do that last part; Sheogorath's character uses a male Breton asset during their cameo in Skyrim). God Is Displeased: Per the Knights of the Nine DLC, the Champion must complete multiple tasks and earn the Aedra's favor to wear the enchanted Crusader Armor. Should they gain more than two points of Infamy, the Aedra will remove both it and all of the protective enchantments from the Champion, demanding that the player complete the pilgrimage again to regain their favor. Harbinger of Impending Doom: The Emperor has long-since known and accepted that the day he finally meets the mysterious person from his dreams, will be the day he dies, though they are not the one who kills him. Healing Hands: All players start with a minor healing spell. Masters of Restoration can learn even more potent spells. Herald: While the Champion wasn't the one to actually choose Martin, per se, they were the one sent out to find him, inform him of his destiny and aid him in bringing it about, technically qualifying them for this role. Hidden Depths: In Skyrim, they seem to be using their new position as Sheogorath to help the souls of the mentally ill find some semblance of peace. At the very least, they steered the Dragonborn in this direction during their quest. Hypocrite: Depending on how you play, many possibilities exist: Humorously, you can become a member of the vampire hunting Order of the Virtuous Blood even if you're a vampire yourself. If you join the Mages Guild and fight Necromancers, you can still engage in necromancy yourself, such as creating black soul gems. You can undertake a quest to raid a den of skooma traders, and then steal their skooma and sell it yourself. Most notoriously, a journal entry at the end of the quest "Unfriendly Competition" mentions that it was fitting justice for you to kill a grave robber as grave robbing is punishable by death. Graves are regularly encountered as loot sources in various dungeons. By the point you've finished that quest you've likely robbed hundreds of graves yourself. Impoverished Patrician: In the Fighter's Stronghold DLC, Castle Battlehorn is bequeathed to the Champion after defeating its would-be invaders. Lord Kelvyn, the previous owner, had sold most of the Castle's wealth to pay for its upkeep, with his will explicitly stating that he hoped that the Champion would refurbish the Castle back to its former glory. Similarly, the Wizard's Tower DLC has Frostcrag Spire being bequeathed to the Champion by a distant relative. Since it's mostly unfurnished, they're required to bring the tower back up to snuff. The Lancer: Uniquely enough for an Elder Scrolls Protagonist, they play this role to Martin. The Hero of Kvatch helps Martin find artifacts and knowledge on how to defeat the Mythic Dawn and end the Oblivion Crisis and generally does most of the heavy lifting. But the role as The Leader of the operation is solely on Martin Septim. Loss of Identity: An ambiguous case. The Champion's appearance as the new Sheogorath in Skyrim shows they've assumed the appearance and mannerisms of the previous mad god, but their dialogue implies that they remember their old life, and their shenanigans are noticeably more benevolent than the old Sheogorath's. It's equally plausible that their behaviour as Sheogorath is a total act, because a crazy performance is simply what people are expecting. Named After Somebody Famous: Snooping into the game files reveal that their default name is Bendu Olo, known in the lore as a former Colovian king of Anvil. The Paladin: Players of the Knights of the Nine DLC become the Divine Crusader, championing the realms in service of the Aedra against Umaril. Although, interestingly enough, Umaril is backed up by Meridia, considered by many to be a good (or at least better) Daedra. Physical God: They mantle Sheogorath after the conclusion of Shivering Isles, basically becoming one in the process, although they don't fully ascend into godhood until some time between this game and Skyrim. Previous Player-Character Cameo: Shows up again in Skyrim as the new Sheogorath. His quest is to take a Journey to the Center of the Mind of Pelagius Septim and help cure his insanity. Really 700 Years Old: Over 200 years old by the time of their appearance in Skyrim. Being a Daedric Prince, the Hero is functionally immortal and more than capable of being old enough. Right Man in the Wrong Place: Unlike other mainline Elder Scrolls protagonists, they're not the Emperor's most trusted agent, the reincarnation of a Physical God, or a dragon soul in a mortal body. They really are just some random schmuck who happened to be in the right place at the right time to cross paths with the Emperor just before he was assassinated and ended up getting put on a quest to save Tamriel from Oblivion. Silent Protagonist: Pretty much. Despite having the occasional line of text, your character isn't voiced aside from grunts and yells in battle. They do speak in Skyrim, assuming that Sheogorath in that game is indeed them. Supporting Protagonist: To Martin. You're the one who does most of the heavy lifting, but Martin is the one who can actually light the dragonfires. He's also the reason you're even able to retrieve the Amulet of Kings from Paradise, as he learned how to open a portal there by studying the Mysterium Xarxes. He's also the one who pulls a Heroic Sacrifice to save the day, while you're just his escort. Took a Level in Badass: The Flavor Text for the level up descriptions portrays this nicely. And you can go from a mortal to a God. The Unchosen One: In contrast to the previous and following game, the player character is a normal person who happens to wind up being the one to help stop the Mythic Dawn through helping Martin. Unwitting Pawn: During the second half of the Dark Brotherhood quest line, to Bellamont. You think you're just receiving your orders to kill more random citizens, but Bellamont replaced the dead drops with orders to kill Black Hand members. Villain with Good Publicity: Perhaps. References in Skyrim suggest the Champion may have joined both the Dark Brotherhood and Thieves Guild; despite that, they still get hailed as a hero and rewarded with near god-like power. As always, however, the truth is left ambiguous. There could also be a Dragon Break surrounding the events of the game, meaning that every possible path the hero could take all happened at once. Villain Protagonist: Depending on how you play. There's no reason why you can't go around punching everyone you see, and still save the world. And the Dark Brotherhood quest line is very much intended to let the player be a villain. Might be canon, considering, outside of Martin, they only reference the Thieves Guild and the Dark Brotherhood questlines as Sheogorath.
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