Moving on to more development, Torque from Garage Games is the engine
of choice for Indie game developers. It offers the best range of tools
and options when it comes to rapid game development. Most of the
commercial successes for Torque are in the casual game genre. Imran
Khan steps trough a case study explaining the changes that can be made
to the 3D gaming engine for it to scale up and support the game design
expected of a commercial AAA game engine. He outlines the production
issues, pipeline details and approach to be adopted in making a 3D
game, and touches on optimizing a 3D game for integrated graphics,
which is the platform of choice for the default game machines in
India. He ends his talk demonstrating a game that was developed this
way and became a critically acclaimed success in terms of unit sales.
Jithin Rao is a producer at Ubisoft Pune, and was producer for Ubisoft
Pune’s first in-house new IP, “100 All Time Favorites” for the
Nintendo DS, which was released in October 2009. He started his career
as a PC game engine programmer at Indian studios before taking on the
role of Game Producer at mobile game development giant, Gameloft and
then at Ubisoft. Imran Khan, VP Technology at FXLabs, heads the gaming
division at FXLabs and manages a team of developers, artists and QA
engineers working on PC and Console game development. At FXLabs he
plays various roles ranging from game producer and game designer to
technical lead. Imran has worked on PC games like Netherworld
(English, Russian, Polish) and Archies using 3D engines like Unreal
and Torque(TGEA). He was game producer and designer for India's first
3D PC game title based on Bollywood movie - Ghajini.
Featuring top-notch keynotes from luminaries, visionaries and gaming
gurus IGDS has announced the line-up of speakers and stellar sessions
covering everything from GPU Computing for games, open source for your
game development, bootstrapping for mobile game development, high
fidelity dynamics in games, leveraging flash for your games, lessons
from the trenches on becoming an Indie game developer to much more.
Attend IGDS to get inspired, learn from the gurus who have gamed their
way to success, and join a club that seeks competence to grab a share
in the $43 billion global gaming development pie. View complete
details of experts and topics covered at IGDS here:
http://www.gamedevelopersummit.com/speakers.html.
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