Case Studies of Successful Indian Start-up Game Development

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Roop sharma

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Feb 17, 2010, 7:33:39 AM2/17/10
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Start-up game development studios face several challenges such as
funding, developing, publishing, marketing and selling their games.
But before all that comes the development. For a start-up game
development studio the main hurdle is the communication and
collaboration of various teams as one sole team. This is especially
true in video games where teams ranging from artists to engineers,
sound artists to game designers etc. differ in their culture, vision
and goals for the project. Each team has a consolidated process
defined with Technology/Middleware/Tools or related to art and design,
but they prone to have different visions of the same product in
production. This forces us to build a bridge that enables
communication between the teams about their intentions, suggestions
and/or opinions and therefore clearing the cultural gap between the
people as well as within the production process. Irrespective of the
genre and game platform, content-rich entertainment software products
are achieved only when the end-user feels the gaming experience that
the creators intended to share. It is therefore essential for the team
to have a unified vision of the product, and work together to achieve
it. At India's first and independent annual summit for the game
development ecosystem - India Game Developer Summit (http://
www.gamedevelopersummit.com/), Jitin Rao addresses this issue saying a
good practice is to have a Core Team that manage the cultural
differences with the various teams of experts. His talk answers the
questions: why do we need a Core Team, what does the Core Team do, and
how does the Core Team do it?

Moving on to more development, Torque from Garage Games is the engine
of choice for Indie game developers. It offers the best range of tools
and options when it comes to rapid game development. Most of the
commercial successes for Torque are in the casual game genre. Imran
Khan steps trough a case study explaining the changes that can be made
to the 3D gaming engine for it to scale up and support the game design
expected of a commercial AAA game engine. He outlines the production
issues, pipeline details and approach to be adopted in making a 3D
game, and touches on optimizing a 3D game for integrated graphics,
which is the platform of choice for the default game machines in
India. He ends his talk demonstrating a game that was developed this
way and became a critically acclaimed success in terms of unit sales.

Jithin Rao is a producer at Ubisoft Pune, and was producer for Ubisoft
Pune’s first in-house new IP, “100 All Time Favorites” for the
Nintendo DS, which was released in October 2009. He started his career
as a PC game engine programmer at Indian studios before taking on the
role of Game Producer at mobile game development giant, Gameloft and
then at Ubisoft. Imran Khan, VP Technology at FXLabs, heads the gaming
division at FXLabs and manages a team of developers, artists and QA
engineers working on PC and Console game development. At FXLabs he
plays various roles ranging from game producer and game designer to
technical lead. Imran has worked on PC games like Netherworld
(English, Russian, Polish) and Archies using 3D engines like Unreal
and Torque(TGEA). He was game producer and designer for India's first
3D PC game title based on Bollywood movie - Ghajini.

Featuring top-notch keynotes from luminaries, visionaries and gaming
gurus IGDS has announced the line-up of speakers and stellar sessions
covering everything from GPU Computing for games, open source for your
game development, bootstrapping for mobile game development, high
fidelity dynamics in games, leveraging flash for your games, lessons
from the trenches on becoming an Indie game developer to much more.

Attend IGDS to get inspired, learn from the gurus who have gamed their
way to success, and join a club that seeks competence to grab a share
in the $43 billion global gaming development pie. View complete
details of experts and topics covered at IGDS here:
http://www.gamedevelopersummit.com/speakers.html.

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Feb 17, 2010, 9:30:43 AM2/17/10
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Have you looked FREE game development books?
http://freecomputerbooks.com/specialGameBooks.html


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