I failed to resist. Here's an AI-generated 380:1.

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David Nicol

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Nov 27, 2024, 11:55:42 PM11/27/24
to Fantasy Rules Committee
It appears to me that Chatto here provides a non-binding model for Round 380 play in which valid plays include two optional parts: 
  1. a new principle from Moon Tzu's writing
  2. suggested application of Moon Tzu's principles to improving the current round of play
Judge?



The Legend of Moon Tzu:

Moon Tzu was once a simple clerk in an obscure law office in the bustling city of Legaltropolis, yet his acute insight into human behavior and his capacity to sway outcomes with nothing more than words led him to ascend to the highest echelons of the legal world. He was not a tactician for war, but for the far subtler warfare of litigation—where every motion is a battle, every precedent a shield, and every ruling a possible treaty. His genius lay in understanding that the real battle is never fought in the courtroom; it is fought in the minds of the participants.

Key Principles from The Art of Rule:

  1. Know Your Precedents: Just as a military general must understand the terrain, a lawyer must know the landscape of law. Moon Tzu insisted that every case must be built upon the foundation of prior rulings, no matter how obscure they might seem. "The rule of law is a forest. Only the most attuned can see the trees," he famously wrote.

  2. The Power of Argumentative Strategy: The heart of any trial is not truth, but persuasion. Moon Tzu recommended "parrying with paradox," making your opponent doubt not just the evidence, but their very understanding of the case. "To win is to make the other side question their very reason for entering the contest."

  3. The Art of the Objection: Moon Tzu’s philosophy was clear: Objections are more than just legal tools—they are psychological weapons. "Every objection you raise is an opportunity to seize control of the narrative. In the courtroom, the last word is always the victory."

  4. The Courtroom as Battlefield: "What is a trial but a game of risk, where every dice roll is an argument, every move a counterargument?" Moon Tzu’s most controversial insight was that the courtroom should be treated as an arena of battle, with every strategy designed to destabilize the opponent’s position, whether through obscure legal references, cunning use of motions, or sheer audacity in the face of logic.

How This Can Elevate FRC Round 380:

  1. Strategic Storytelling: Players could incorporate Moon Tzu’s principles into their contributions, where each new piece of the story shifts the balance of power through legal maneuvers. Characters might spar with their words, trying to outwit, outmaneuver, and "object" to each other’s arguments in creative and disruptive ways.

  2. Meta-Legal Mechanics: Introduce elements where players must "appeal" to certain higher authorities (like the Fantasy Court of Appeals) or "raise objections" based on technicalities within the story rules. Perhaps a character is trying to negotiate a contract, and each new action can be countered with a motion or a legal challenge.

  3. The Law as a Living Entity: In the spirit of Moon Tzu, the very concept of the law can be treated as a dynamic, ever-shifting entity, subject to reinterpretation and subversion. Introduce legal loopholes, contradictory precedents, or even mysterious judicial bodies that only Moon Tzu himself truly understands.

  4. Mind Games and Psychological Warfare: In Moon Tzu’s world, no one trusts appearances. What if characters in the story start doubting their own facts, or facing moments where what seemed like an obvious rule is suddenly challenged? The trick isn’t just to win the legal argument; it’s to make everyone else unsure of the rules themselves.

  5. Victory in Narrative Control: As Moon Tzu taught, the real power isn’t in winning—it’s in controlling the direction of the story itself. This round could see players trying to shift the narrative to suit their strategic purposes, whether through subverting previous entries or introducing rules that warp the flow of the round.


--
"At first it doesn't make any sense, which is perfectly all right" -- Ken Nordine
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