Quick Designer Download

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Bertha Simmons

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Jul 25, 2024, 4:06:27 AM7/25/24
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QuickQ software is designed with a quick and easy user interface and a comprehensive feature-set that makes programming easy for students, volunteers, or part-time operators, and is even comfortable to use by professionals on small-scale shows.

The smartphone-like interface features an intuitive home screen and gesture support that makes it easy to use. Fixtures can be visually laid out within the software's home screen exactly as they are rigged, where they can be selected and controlled using simple actions, such as pinch to zoom.

quick designer download


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The software incorporates powerful fixture effects, which enable fast and flexible programming. Build cues, cue stacks and chases within the software, re-ordering cues simply by dragging and dropping cues with stacks and syncing chases using sound to light or tap to time them.

Via the inbuilt WIFI on the consoles, the QuickQ Remote Control App for iOS and Android enables users to connect their tablets and phones directly to QuickQ consoles to use as an identical user interface or additional screen.

Show files can be moved between QuickQ consoles or the QuickQ Designer offline editor and the more advanced MagicQ consoles and software, as well as between versions. When loading a MagicQ show file on a QuickQ console, only the features supported by the QuickQ console will be kept.

QuickQ consoles support RDM, which will allow the console to discover and patch RDM compliant fixtures such as the CHAUVET Professional range without the user needing to manually address and set the mode for every fixture.

QuickQ consoles have 5-pin DMX port(s) on the consoles for direct connection to fixtures. QuickQ also support DMX over Ethernet protocols such as ArtNet, Streaming sACN and Pathport using the network port on the rear of the console. Universes can be output on either the DMX port and/or over ArtNet up to the total number of universes supported by the console.

MagicQ and QuickQ show files are compatible, so a file built within MagicQ could also be run on QuickQ and vice versa. When MagicQ show files are loaded into QuickQ the number of universes and fixtures and the feature set is reduced. Files saved from QuickQ will not retain the original MagicQ extra features.

QuickQ consoles have an in-built WIFI adapter avoiding the need for external devices such as switches or routers. Tablets and phones can easily be linked by connecting to the console using the QuickQ app QR code.

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The most obvious addition is an integrated text editor in the Design mode that also allows editing the QML code side by side with the form editor as a preview.
Besides being able to edit QML code while seeing a preview also the property editor can be used together with the text editor. Qt Quick Designer will always select the item that currently contains the cursor.

So if you just forgot the name of a property or enum, you can now use the property editor instead. Switching between the form editor and the integrated text editor is also a lot faster than switching between Edit and Design mode. This makes it more convenient to move to the integrated text editor to refactor or clean up something.

Here we style a button from Qt Quick Controls 2
using the form editor as a preview. Qt Quick Designer now also shows common actions as part of the selection rectangle. In case you selected a Rectangle you can easily set the color.

Another directly visible change is the new toolbar. We added the toolbar to make certain operations more visible to the user that were hidden in context menus before. For example, you can automatically lay out multiple selected items in a row, column or grid layout.

Qt Quick Designer now reads the qtquickcontrols2.conf configuration from Qt Quick Controls 2 and enables you to change the Qt Quick Controls 2 style on the fly using the toolbar. This is especially useful if you want to quickly see how your UI looks with different styles.

You can easily add new Items to the stack layout and navigate between the active Item. And using
the context menu you can add a TabBar to an existing StackLayout. The required anchors and bindings are set up automatically.

The user just has to add the custom style to the project. The location of the subdirectory containing the style has to be next to the qtquickcontrols2.conf file.
In the configuration file, the style has to be the name of the subdirectory.

This was already available in the Edit mode for a long time, but now it is also possible in the Design mode and the feature got improved. The user now can select which properties are set inside the component and which properties are in the original instance. In the nscreenshot we move the button with a custom background into the component MyButton.qml.

The QML_IMPORT_PATH setting informs the code model and Qt Quick Designer about imports, whereas the new QML_DESIGNER_IMPORT_PATH introduces a specific import path just for Qt Quick Designer.
This enables you to use different components in Qt Quick Designer from those used in the actual application. This is very useful to mock complex items or in this case, a list model written in C++. We simply use ListModel to create a simple model that is then used in Qt Quick Designer.

To manage the QObject that represents the SCXML state machine, we added the Backends tab to the connections editor. This makes it easier to make QObjects that represent the C++ backend available
and to bind properties or states to those.

Another new feature is the ability to edit the when condition of states. This makes it easy to map QML states to the states of the SCXML state machine. The expressions for the when condition are edited with the same
editor that is used for expression bindings in the property editor. The expression editor does support auto completion.

It is now also possible to change the type of an item by double clicking on the type name in the property editor. This also enables you to change the type of the root item.
Users of High DPI displays will like the fact that the form editor is now supporting High DPI and all items are rendered in High DPI for such displays.

Last but not least we moved the states editor to the bottom and it is collapsed by default. Our experience is that many QML forms do not use states, so the valuable screen estate on the top was wasted in those cases.

Has this been improved - or is it on the horizon for development? I need a quick way to select all the neighbouring nodes on a path so I can delete them (like option+ click with the node tool in Illustrator).

I'm still having to paste AD work into Illustrator to do this kind of thing. It literally takes a second to do it within Illustrator whereas it can take minutes to select all the nodes manually in AD - particularly with complex designs.

The problem with Affinity's behavior in this regard is that, with a path already selected with the Move Tool, merely selecting the Node tool highlights all the path's nodes, but selects none of them (which is unintuitive to begin with), thereby changing the selection state of the current selection. To my mind, this is not justified. When a path is selected by the Move Tool, the whole path is selected (i.e., all its segments and nodes). That should not change by merely switching to a different selection tool. In other words, when a path is already selected by the Move Tool, switching to the Node Tool should leave all the nodes selected, not deselect them all. As a general rule, merely changing to a different tool has no business changing the current selection's selection state.

So I'm not defending Affinity's interface in this regard. Both programs' interfaces sometimes violate the base concept of "selection." But as always, Illustrator's interface is not the one to emulate or to aspire to. In multiple scenarios, Illustrator's behavior treats 'AnchorPoints' (nodes) as if they are separate and distinct entities from segments. But of course, a segment cannot even exist without nodes. There is no such thing as a 'node-less' path or segment. This is why Illustrator is more prone to creating so-called 'Stray Points' than any other program in class. It's also one of the many things that makes Bezier-based drawing seem so needlessly confounding to newcomers.

It would be nice if node selection worked like selecting files in file explorer; shift+click selects all the nodes between two and ctrl+click multi-selects one node at a time. Currently shift+click multi-selects one node at a time and selecting multiple nodes in one sweep can only be achieved by click+drag - both of which are fine, they're just less convenient. Also, if I delete a node, I'd like the following node to automatically be selected, like on DrawPlus. Again, not a necessity but for convenience.

I always try to include Company in my joins. This is just by habit, as things seem to work better/faster when I do. You could add Company to your subquery, and join it on Company in your top level query. You could also add company to your SysTab link. This probably is not the silver bullet you are looking for, but it might help!

Hi all, I am having a similar issue to this post. I have a BAQ that ran in 3 seconds in BAQ designer, but takes about 2 minutes in a dashboard. I ran through some of the tips in here and cut it down to 1.5 seconds in the designer, but no change in the dashboard. It does have the strange behavior listed where a small change will make it run quickly in the dashboard until the next day when it is slow again. Any new ideas would be appreciated.

I'm fairly new to Alteryx, but finding it a very frustrating point and click exercise which makes workflow creation very frustrating. I've seen the list of shortcuts but these are quite limited. Are there hidden shortcuts i'm not seeing that do the following:

In the Sum module, to add each Output Field Name I need to point and click each time.
I would have thought Shift or Enter would take me down to the next cell (like in Excel). Very frustrating.
Same for the Select tool, I would like a quick way of renaming a series of fields without using the mouse.

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