Whenyou are being attacked or raided you will want to try to protect your resources in your village. Using a cranny you can protect some of your resources. It is advisable to build a Cranny before your Beginners Protection ends, upgrading it to cover the resources you normally hold, particularly overnight accumulation.
A cranny is a building that hides resources from attackers. At level 1 it hides 200 of each resource (300 for Gauls), and at level 10 it hides 2000 (again, 3000 for Gauls). It is advisable to build a Cranny before your Beginners Protection ends, upgrading it to cover the resources you normally hold, particularly overnight accumulation.
The vast majority of Travian guides today consists of strategies that are too focused on raiding and time-consuming tactics. The problem is, large amounts of players do not actually have the time and effort necessary to actually follow those guides. They ultimately fail, end up as farms, and then blame the game for its perceived cruelty and imbalance.
Still, some boredom is there and it is an undeniable feeling. So once your resource fields are all at lv7 (except crops which you may need more), you can begin building the Residence. In fact, the residence uses much more wood and clay than it uses iron and crop, so you can start when your wood and clay fields produce 280 per hourwhile other resources produce less. Again, when the next level of residence requires more warehouse upgrades, you have to upgrade your crannies first. Always build enough crannies to cover a Teuton raid, because most raiders are really Teutons. The lv10 residence will need four lv10 crannies plus another lv1 cranny.
Find a friendly and trustworthy player nearby, preferably from your own alliance and an active player, and he has to be a Gaul. Ask him to build trappers and send your settler to attack him. The trapper will catch the settlerand it will be perfectly safe there, until that player releases it back. So, ask him to release your two settlers as your third is about to come out, so you can settle instantly with minimal window of vulnerability.
As usual, build up your crannies FIRST, then build up warehouse/granary, and ONLY THEN build up something else, fields included. Many raiders recognize that 2nd villages are among the worst defended, so you still need crannies as you always did.
Here, however, instead of building resource fields right away, upgrade the warehouse/granary several levels first. Then use the marketplace to send resources from your main village to your 2nd village. It will greatly speed up the development. Keep pumping resources into the new village and building up the resource fields until they naturally slow down because it will begin to take a lot of resources just like your first village.
Afterward, you have two basic paths to choose from. You can build up the military and finally take on the world, or you can repeat the settling process and go straight for the 3rd village. It works either way. However, if you go for the 3rd village, you might need a town hall and a few celebrations because this process is likely too quick for your culture points to accumulate naturally.
The main challenge in the early game is a shortage of raiders to collect all the resources out there. There are plenty of farms and due to a shortage of troops, you need to raid as efficiently as possible while building a strong raiding force.
An illustration of your 21 x 21 grid is shown on the left. In the center, the red square is your immediate 7 x 7 grid. Each black square surrounding the red square is another 7 x 7 grid. Collectively, all nine squares make up your 21 x 21 grid.How far should you raid? Start with those closest to you. For starters, there are plenty of farms near you, but never hesitate to raid someone in your 21 x 21 radius. Later when you have multiple villages, raid anywhere up to a distance of 4 hours plus with Paladins.
Raid the closest Teuton or Roman. Do not worry about retaliation and do not worry about their village size. Also do not worry about any alliance status. Chances are at this stage, none of them have any troops.
A clubswinger has a raiding capacity of 60 resources. If they return full, resend your attack until it there is nothing else to collect. A word of caution is that you will receive all kinds of messages asking you to stop. Just hit the delete key and continue to raid as long as its profitable.
Players with 2 population are also very rich farms. Take note of 2 population players and attack the moment their protection expires. You must be fast and send 54 clubs to collect a full bounty of 3,200 resources.
Example :-
Assuming that there is remaining 66 resources of wood, clay, iron and crop. So now you know the cranny size is 66. Record this down in your spreadsheet. You need to update your spreadsheet along the way by scouting after a raid.
Create the links to each of your farms. Place List A at the top, followed by List B. In within each list, place the hot farms at the top, followed by the normal and poor farms. An illustration is provided below:-
Notice that in your spreadsheet there is a url link column? Create the direct url link, so once you click on the link, it automatically brings you to the village. From here, you can examine past reports and decide on the number of troops to send. An example of what it should look like:-
From the mid game onwards, more and more players begin to drop out. And your farms disappear along with it. Use the Travian farm finder to look for more farms and expand your reach to 4 hours plus by paladins, and later up to 14 hours.
When you have your second village, you can research and train paladins in both of your villages. But remember to maintain your clubwinger army as your primary raiding force. The reason is because you will begin to lose troops while raiding, and clubswingers are cheap to replace. Paladins however can be sent to long distances and only to safe farms.
This system works based on the attack reports. The moment an attack report is opened, another attack is sent immediately to the same village. A few players takes turns, so that whenever someone logs in, he begins to open all unopened attack reports. And resends the attacks.
I have used both raiding systems with great success and have consistently achieved the Top Robber award for more than 20 times straight. All it takes is the right technique, and the discipline to raid consistently.
Use your catapults and destroy all their croplands and granary. You should target players from rival alliances. Seek the help of an ally if necessary and only pick on those whom you can decisively cropkill. Once cropkilled, add them to your farm list.
On T4, there is indeed a feature that allows you to create farm lists and send attacks to all of them with only one click, but for that you must buy the gold club feature, which costs 100 gold. It does have some other interesting benefits, like auto-evade for your capital .
Actually you dont have to send the scout again after your first raid. When you calculated exactly how many troups to send for the number of goods to be raided, you can rely that on how much your troops actually took.
Hey thanks for the great advice, New server starting tommorow ill be signing up as a Teuton (for the first time) and trying out your raiding advice. I am also slowley reading through the rest of your advice and slowly putting into my game. Hopefully it will get me my first ever top 10 spot, Thanks for the Awesome Advice
hi, I'm just wondering, what if you are left with for example 1 cranny and 1 cropfield, which both give 0 population. The village will be destroyed, am I right?
So if you are using this tactic, you cannot know, where the catapults will hit and thus, which buildings will be left after the attack -> will the village survive or not. It's pure luck, if it'll survive?
hi, I'm just wondering, what if you are left with for example 1 cranny and 1 cropfield, which both give 0 population. The village will be destroyed, am I right?
So if you are using this tactic, you cannot know, where the catapults will hit and thus, which buildings will be left after the attack -> will the village survive or not. It's pure luck, if it'll survive?
You are absolutely right!
I used this metode - before i read this article, and my village was destroyed!
- Cranny and Crop-fields do not make pop, s the do not "survive" the attack if the other buildings are being drop down by catas...
The right way (cheapest and 100% safe) are we som danish player who are going to figure/calculate out in the next days...
That's true, the gold makes everything easier.
But it should be possible without any gold if the resource availability is secured and thus, you are able to build constantly within those 24 hours.
And Lavan: it's not just the luck because you can improve your probabilities to survive. I'd rather say, it's mathematics! Just choose the fastest and cheapest builindgs if you are not using gold.
The fact is to have 29 buildings with >1 pop to be 100% sure - the question is only which one for the lowest price!
Gold or Non-Gold, Boost from Allies og not - doesn't matter, it is possible to settle and survive by your self ind the grey area.
The only time you 'need" gold is during the attack. Set up two builds for something, anything, with pop points. Upgrade a building, a resource tile (not wheat) whatever. You have 4 whole seconds to confirm an insta-build. Remember, there are two steps to COMPLETE an insta-build. "Okay" the first one before the attack lands, then DURING the attack "Confirm" the build. If you chose to upgrade something with pop points, and you got in there before the final wave, you will make it.
The stonemason will always be the last building to be attacked, so stonemason lvl1 and a lot of crop lvl 1 and cranny lvl 1 is enough to survive 100% sure. This can only done when you didn't use a palace in your first village.
Furthermore this guide is ideal to boost your survival chance when you don't have a palace. Dunno what the odds are to survive but with just crannies your screwed, with this guide you have at least 80% survival, possibly around 90% survival chance I think.
H.
3a8082e126