Are Dark Souls 2 player ghosts (the ghosts you encounter in bonfires and the ghosts you encounter while running around in the world) realtime, or are they just recorded actions of other players online and merely playbacks?
The random ghosts that pop around and at bonfires are reportedly real, however I can find no record of this being confirmed. For instance, here some people mention that they "-have seen a couple phantoms flinch when I come around the corner at them...".
The reason it's interesting is that this could be an example of synchronous multiplayer OR it could be just an advanced little gimmicky AI that is just meant to trick you into thinking that they're real players.
I'm sorry if this is a noob question, I'm new to the forza horizon series. Why is every car and player essentially a ghost. I can't interact with anyone really, I've played NFS Heat since launch and that game everyone is like physically there. You can accidentally hit people etc but in Horizon 5 everyone is see through.
Is it like a weird setting I can turn off to make people normal again or is this just what the devs wanted? I feel it honestly disconnects the point of multi-player if I can't interact with anyone. My fav thing about NFS Heat was checking people's cars out and doing spontaneous drag races. Despite that Horizon 5 is pretty good game ?
I have read online when a player does something that makes his character gray out, yet they are able to move and shoot. Which is what happened to me. 2 players attacked me in Valentine a few times on the verge just doing it for being a pain. So at 1st I let them have their fun so I could get on with what I was doing. They just wouldn't quit, so I shot back and they took off making it so if I wanted to finish this then I would have to chase. By this time they already interrupted what I was doing. So I chased. They eventually, just stopped and hopped off their horses and immediately turn gray. I fired a couple of shots and they didn't seem affected. Figuring they just punked out and immediately start shooting and eventually killing me. They was still grayed out, yet I was not able to hurt them at all. So I said F that and moved on, figuring just avoidance would be the only way to get away from those cheats and then I have seen others doing it.
I have heard it called Shadowing and I have heard it called Ghosting, Yet to find out how to do it and so not sure what to say to Rockstar to see if they can fix this BS. Online is not going to be fun if this is how players are going to deal with PvP.
Sadly, there's very little R* can do to prevent this from happening, because it's an action taken by the player to interrupt the flow of data between the console and the Internet, and not specific to the game itself.
I was just thinking about how much more I would play online in free-roam mode if players could collide, the lack of player interactions seems to make the whole idea of online Horizon Life a bit stale.
Dropping into offline mode when someone becomes an annoyance sounds fine to me, but I assume the general idea is to keep everyone playing together online as much as possible.
The answer sounds simple enough to me, just give players a button to toggle ghost mode, people can choose to interact or not to interact from moment to moment, and I bet a lot of people would have fun playing chicken not knowing if any given player has collision turned on.
Tom Clancy's Ghost Recon: Wildlands can be played with others online via Co-Op, allowing you to team up with three other players. Teamwork is essential for tackling the toughest mission objectives and overcoming the hardest tasks when taking down the Santa Blanca cartel.
Playing solo will give you three AI partners that will function as your squadmates, but players working together will always be very important part of the game. By playing online with others, there are advantages you have in game.
After starting up the game, you are given the chance to create your own character that you will use in solo missions and co-op multiplayer. You can customize your gender, facial features, and clothing to make your own unique character.
Your character will appear as you make them in cutscenes that play out between certain missions. In the main game, there are a number of these scenes that build the narrative of Tom Clancy's Ghost Recon: Wildlands as you complete missions. In multiplayer sessions, the players that haven't already completed the given missions will see the full cutscene, while everyone else that has beforehand will not have to view it.
Joining up with other players online in Tom Clancy's Ghost Recon: Wildlands is simple. You can either send invites to players when you first enter the game via the Squad Lobby Menu, or join sessions already in progress. Multiplayer is drop-in/drop-out for everyone online across all platforms, but you can only play with others on the same console as you.
Multiplayer lobbies can be set up to have public matchmaking enabled, so players online can immediately join your sessions even if they aren't on your friend list. There's also the option to create private lobbies for you and your friends only.
When playing with other players online, everyone gains the ability to use fast travel on the positions of other players. This is helpful when someone in the group does not have any Rally Points opened up in the area.
You have the option to fast travel on teammate positions when you use your Drone or Binoculars and look towards the icon of another player. This will prompt the option to use fast travel if you aren't engaged in combat or being hunted.
When playing multiplayer online, you can get credit for any mission that you complete. This can help you complete most missions faster and fill up your Santa Blanca cartel grid to unlock others. You can even be part of missions you haven't unlocked in your own solo game and complete them on your grid when you successfully finish.
Before moving any further, allow me to make a clarification. There are two main types of online PVE. There are games like The Division or Destiny which are games that blend the line between single and cooperative play and there are games like Toukiden: Kiwami and Mass Effect 3 that have a defined cooperative PVE mode separate from the main campaign. For the rest of this post, I am talking about games in the latter category.
You can search for specific ghosts in 5 different ways. "Search by name" allows you to search for ghosts you want to play against by name. "Search by country/region" lets you look for ghosts by area. "Search in-store" lets you find ghosts of people at the location you're playing in. "Select a previous opponent" allows you to play against ghosts you've played with recently. "Choose from registered opponents" lets you select ghosts registered using the terminal unit or the Wangan Navigator companion app.
So far, players are used to experiencing the supernatural side of the Wild West thanks to the Red Dead Redemption 2 Mount Shann Mystery, but one cowboy exploring the game's multiplayer component has encountered something entirely unexpected.
Posting his footage on Reddit, a player by the name of TheCodeWhistler59 was roaming around the West Grizzlies when they stumbled across a pair of footprints tramping across the snow. Trouble is, the footprints didn't belong to any visible entity, instead seemingly appearing out of thin air.
Could ghosts be coming to Red Dead Online and, if so, in what capacity can we expect them to be appearing? We're still a few months away from Halloween just yet, but Rockstar could well be laying the foundations for a big, ghostly update to its multiplayer counterpart to Red Dead Redemption 2. Either that, or this is just a fun Easter egg that's only just been discovered by players, over six months since the game launched.
WE ARE ALL WE'VE GOT. This new chapter in the Call of Duty franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.
We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. New interactive elements and player triggered events make the maps evolve as the match goes on. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.
OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED. This new chapter in the Call of Duty franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.
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