Inever really left the spot they start you in, although I eventually retreated behind those cells as they seem to stop tank shells pretty effectively. Just keep calling in supply drops and hiding behind those while you reload.
I hated this mission so much. It felt like punishment for not researching the strongest rocket launchers and battle dress. I only had the basic battle dress and a shitty GROM rocket launcher researched because I almost never go lethal in the game, so this mission was infuriating. Some people report being able to Fulton the tanks but at any point I tried this I was instakilled by other tank/sniper fire. I wound up hiding behind the building and calling in bombardments on every vehicle.
S ranking this was awful. I could get to a certain point in the fight and the tank that spawns on the right and goes up the hill would kill me in one shot like 95% of the time. I basically had to make sure the entire hill was clear, and then run up and hide on that hill, hope nothing else spotted me, and crawl as close to the tank as I could before lighting it up with my CGM 25, than diving back behind the hill. Luckily, the fully upgraded CGM 25 is the most OP launcher in the game and can one-shot that tank like nobodies business.
The worst part was that I could one-shot EVERY VEHICLE that spawned, no problem, so I'd have these long dreadful lulls in the action each time I died where I just sat there waiting for crap to spawn and hoping I wouldn't get one-shot. Quiet NEVER actually drew fire like the game claimed she was. Finished the fight with full health.
Quiet is so amazing in the rest of the game and then almost useless for this fight. And of course the fact that I activated the mission reduces the replayability of other missions is just wonderful. I mean the concept of the mission is awesome but the execution is just terrible. I guess on the bright side Russian actual strategies are well represented.
I don't really give a fuck that Quiet had to talk eventually, obviously that was going to happen, but you don't need to reduce the enjoyability of my gameplay experience after the fact. I mean sure I could use the Butterfly emblem forever but how the hell would I know that through the game?
I must have repeated this mission over ten times. The chicken hat prompt was very much not appreciated. Half of the re-tries were me getting one-hit killed near the end until I smartened up and supply dropped the combat suit (of course I had to re-do this every time).
At a certain point I just got fed up and hid behind the building like a coward, only poking my head out to tag tanks so I could call in bombardments for the first and only time in the game. I just wanted it to be over with.
Here's a tip for anyone who keeps getting killed: fuck the Battle Gear, go with the Parasite Suit with the Armor power up. You should have access to it by this point in the game, and it's the only thing that can take a tank shell to the face and keep you going.
On top of that, contrary to what the game says, only the Camouflage powerup reduces your rank to an A; you can happily dope on armor parasites to your hearts content and still get a S rank. Do the airport mission with D-Walker to farm the Skulls (you get more than enough after just one fight, and his minigun makes quick work of them), and you'll be good to go.
@quid_pro_bono: It's very, very cathartic. You see that tank crest the ridge, he lines you up, you see the shell streaking towards you, it slams you in the face, knocking you off of your feet, you get back up and blow the fucker apart with a multi-missle barrage. At a certain point I just ran at them, tanking their fire before strapping a balloon to their asses.
Take your best rocket launcher and always kill off the tanks. You can "destroy" them to the point the are immobilized and eventually explode but because we want the time bonus for srank you need to finish them so the next wave starts.
Run behind the building behind the bunkers onto the hill. Make sure you're in a good spot to shoot rockets. Most of the first wave and easy tanks are no problems so don't need to move or get fancy but when he shows up you're gonna move from one side of the building to the other shooting one rocket at a time. This will guarantee you never hit by the canon. You can get a second off at times but you know the risk if he also gets his shot off.
On the left side of the building there's a water tower that you can use to shoot rockets though the beams in a certain angle where the tank can't hit you because of the building and water tanks blocking his shots. On the right side there's a door frame where at a certain angle you can shoot a rocket through the frame that comes out through the front of the building and hits the tank.
After my first clear in which I got an A rank and came up with that strategy it only took two more tries for srank and only reason I died on first try is because I went for a second rocket on ultra sniper tank with homing slugs and got killed by splash.
The sequence suffers from poor checkpointing as well. I kept dying to the very last wave over and over again, and had to redo it from when the chopper comes. Which was fun because even 90+ hours in I still haven't found a missile guidance specialist, so I don't have homing missiles to deal with choppers.
I tried to play "peek-a-boo" with the tanks by shooting 1 shot from one side of the house, and then 1 from the other, and calling in supply drops in-between, but they still got me. It got less frustrating once I just tagged the vehicles and hid behind the house, and called in air strikes.
Contrary to @junkboy0, I got an A on my first try by using the building - ground floor, just behind where you start there's a lot of rubble leading to a small hole in the wall. That leads to a small room with a gap in the roof just big enough to call a supply drop into.
I was using a maxed version of the first rocket launcher you get. The only real trick I can think of is to go left, behind(but away from) the wall while reloading your rockets - the tanks just hit the other side of the wall and do nothing - and to call in supply drops before you run out of rockets so you're not sitting there waiting.
Again, fuck the Battle Dress for this fight: tanks still pop you like a blister. Parasite Armor is the cure-all; it allows you to screw up while waiting for those agonizing supply drops. Also, the missile guidance guy is a prisoner in Mission 19; he's in the camp south of the meeting point.
Thanks! I'll go pick up this guy up later.
I also haven't had a single opportunity to get parasites since I got the suit, so your tip about D-Walker and the airport mission (I assume it's the early one with Code Talker?) and get some of those as well. I... haven't really used the parasite suit OR D-Walker so far so that'll be interesting.
Dunno if I'll retry this mission for the S-rank even with better equipment though. We'll see...
@xymox: Yeah, the one with code talker. Take D-Walker and hook up his minigun; as long as you avoid the rust clouds that the Skulls create (keep moving after they jump), you can chew through their armor in just a few seconds. Just make sure to capture the downed skulls before killing the last one; they stay on the field until they are all toast, then they hop away.
You may want to research the gun upgrades for extra ammo, but if you don't feel like it, you can always go into your menu to request your buddy change equipment; that'll get you a reloaded gun and an undamaged D-Walker, which you shouldn't have to do more than once unless your aim is quite poor.
Good to hear I wasn't the only one struggling with this one. Loved the story pay off but MAN, took me at least an hour or two to finish this one out. Ended up getting frustrated, just marking the tanks and running behind the big building before calling in airstrikes. I didn't use that function at any other point in the whole game!!
My one tip for this mission is "put on the goddamn heaviest armor you got!" I died like 5 times because of a shell 1 hit killing me in my sneaking suit. It became much easier in the battle armor. Also the Grom-11 Quiet gives you sucks ass, call in a better lancher.
Glad i'm not the only one who struggled with that. I've been doing a non-lethal playthrough so I've barely leveled up beyond the basic rocket launchers and stuff. It sure was fun starting it with a tranq setup each time and no way to back out. Armor hadn't been a problem for me until then either. It's good to hear the 360 no-scope headshot tanks were not just my imagination, too. I didn't realise the chicken hat was in the game until then either.
I loved how Quiets story ended but it was super shitty how they actually removed her from the game. My plan was to finish it and then S-rank old stuff. I think their was maybe supposed to be more mission after it so you have to carry on without her and feel it. That isn't how you do open world games Hideo! Not that it matters, I just PC her the fuck back in. Would be raging if I was on console.
Specifically the last fucking tank would snipe me every time. Even if I hid for awhile in the building. The check point was about 10 mins back every time so I had to kill about 6 vehicles every time. Forced to play over and over until my research finished.
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