Wav is the industry standard for uncompressed lossless audio. Yes 1,411kbps is the raw bit rate for a audio CD. All audio CDs that you will burn will come out as 1411kbps music files. A Wav file will fluctuate in size depending on the source material you are encoding. For example, (without getting into to much detail) an audio CD like what you buy in the stores, all have a maximum resolution of 16-bit 44,100HZ. Doing the math, when that is encoded into Wav it will give you a bit rate of 1,411kbps. But if I we're to rip audio of off of a DVD which has a resolution of 16-bit at a slightly higher sample rate of 48,000HZ I would get a Wav file that is abut 1,560kbps (Give or take) So It just depends on the native audio resolution of your source material.
I know some PCM WAV shown as 1436kbp/s usually from DVD's some other like you said 1411kbps. Apparently WAV shown different to the manner how it is done the converting, 1411 is standart from what i know.
It should not be difficult to correct it for PCM files at least with sndfile decoder. I'll try to prepare a patch. However, what you probably rather want is a possibility to see details about sound format (sampling rate, bit depth, ...)
The MOC decoder plug-ins use the values they get from the applicable library to calculate the kbps value (amongst others). But unfortunately in some cases the library returns garbage in those values. MOC detects this as best it's able and, rather than perpetuating GIGO, simply blanks what would be an otherwise meaningless value.
For the FFmpeg/LibAV library, breakages occur for the WAV format (amongst others) so I suspect this is the cause of your problem. MOC's doing its best, but, short of just guessing, it can't do more than that.
I don't see any way to get bitrate via libsndfile (unless I'm also missing something): -nerd.com/libsndfile/api.html However it could be possible to do the calculation at least for PCM .wav files. In the similar way, sndfile decoder should also try to better fit output sample format to the file contents - now it just converts everything to float.
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I have right now 1,330 songs of Dancecore/Handsup music and it is downloaded to my Windows laptop and Android phone. Most of music is radio edited, club edited, remix edited etc. Like short. Some extended when short is unavailable / not made. It is 11.4 GB in size / each device. Hope this helps. My laptop SSD drive is 256 GB (available after hidden sections for Windows recovery media etc. 226 GB) and in phone 32 GB Micro-SDHC card (29.81 GB in real).
Since my Internet is really slow, 1 Mbit/s / 0.5 Mbit/s, mobile in phone, it helps me to have all the speed for Internet browsing / downloading. It takes ages to load 2 devices on 1.25 Mbit/s, but it is possible. Cable modem I will quit in December finally. As I have no use.
hey, huntress again. also wondering how to get rid of the virus without antivirus software. can you delete it yourself? and if so, what does the file look like... and all that. i have no idea how to say, um ect/etc, so well just go with that.
some antiviruses (like my favorire, AVAST) also contain a feature which REPAIRS the infected file. [simplifying it, removes the malware part and fills the void and nulls that's left with some love. that's kind of... advanced -.-']
ssaudio is a utility I wrote to peek at audio files of various format and try to find/report their duration information ... not all mp3 files contain such information. If anyone is interested in it (Linux, Mac, Windows), let me know.
(Oddly, macOS "Get Info" (and Quicktime app) both report the songs are 18:37 ... but I've dumped the files in hex, found the "TLEN" entry, and verified that my utility is correctly reporting that the lengths are slightly different.)
At constant 128kbps the music data shouldn't be more than 17,4MB, so if the file isn't corrupt in any way, the only reasonable explanation is that the larger file has lots of metadata in it, possibly album art.Lookup ID3v2 for more info.
MP3 is a compressed file format. I'm probably not telling you anything you don't know, but for the sake of completeness it essentially uses a codec to compress a music file, typically removing all frequencies which are beyond the range of normal hearing. Some codecs achieve this with better results than others. For example, one of the "artifacts" of a poorly compressed MP3 is a swishing sound when cymbals are hit by the drummer.
As such, one codec may have used better optimization or cut out more of the frequency range than the other, which would result in differing file sizes. The only way to know which is better is to actually play and compare them. You could also use one of the many Frequency Analysis applications out there to see if one has a wider frequency range than the other.
However when I bounce my songs to mp3 it's about 6.3mb for a 5:30 song. However when I download other artists songs that are this long sometimes even shorter there's can range from 9-12mb's am I bouncing all wrong so that I don't get the best quality?
You should realize that the mere size of a bounce does not tell you anything about its' quality; the size per time unit, aka the number of kilobits per second (kbps) aka the bitrate is what determines that. Size says nothing, it is size per time unit that matters. A two minute song that's 2.6 MB has a higher resolution (=quality) than a 9 MB song that's ten minutes.
Rule of thumb: go for m4a/AAC, that's the best sounding compressed codec. 256 kbps AAC is practically indistinguisable from the uncompressed AIFF. The same goes for 256 kbps MP3 - even though it's not as good as AAC, the differences are minimal, and can only be picked up by otherworldly sensitive and trained ears and high end equipment. Or a null test.
The best quality is a PCM file, not an mp3. mp3 is a lossy compression format, so by definition using an mp3 means you're willing to sacrifice some quality (lossy = you're losing some of the audio data) in order to get a smaller file (compressed). How much you compress, however, is up to you. As Erik said earlier, the Bit Rate you select in your Bounce window determines the amount of compression:
The format you bounce to depends on what you are delivering it for. Having said that, I tend to bounce my 'work-in-progress' mixes to AIFF (=Apples' PCM format; WAV is windows' PCM-format.), for listening via iTunes, and MP3, so I can also listen to on my AAC-unfriendly MP3 player.
has anyone seen what sort of encoding Garmin forces Spotify downloads to undergo? There's definitely a significant downgrade in the file quality. I'm using Sennheiser Momentum True Wireless earbuds and there's a huge difference between the sound on the 245 Music versus my S10+.
A 320 kbps song is roughly 2.4MB per minute. Lets say the songs are 3 minutes. 3x2.4 = 7.2. 245M can have up to 500 songs. Thats 3,6GB for 500 songs. I doubt the 245M has such space. Which is why I guess the Spotify app automaticly converts it down to the lowest quality...
Does your garmin watch really not sound any worse then you phone?
I actually use a 945 and only downloaded 171 songs. I don't know what the 945 music capacity is, but even if the 245 was lower, the watch would just hit it's limit and not change quality just to allow more music. The "about 500 songs" Garmin states doesn't state at what bit rate. I don't think I'd be able to download 500 of my personal 320 kbps mp3's either. Yes, the quality is just as good as my phone and I'm an audiophob
So, I just looked. It appears the 945 has double the music storage space as the 245. Anyway, this should not affect the quality between the two. For example, let's say for argument's sake someone recorded a song that is 3.5GB at 320 kbps. The song would last for hours, but you'd only be able to get 1 song on your watch. Now, you'd obviously would be able to download 2 songs at the same song length at 160 kbps. It's all about file size, not the amount of songs. Spotify has three downloadable settings. Normal, high and very high. These are set at 96, 160 and 320 kbps respectfully. Depending on song length, it's very possible to download 500 songs at 96 kbps and I think we'd agree it would sound like ***. If you downloaded at 320 kbps, the quality is much better, but you're not going to get 500 songs. Based on my personal experience of downloading the same Spotify playlist at different quality levels and seeing the storage size for each, plus being 100% positive that Spotify or Deezer wouldn't allow Garmin to take their paying customer's music and change the quality without fear of losing customers, I'm going to need to see something official other than speculation that Spotify and Deezer's music quality is downgraded when put on our watches as spyrusthegreat suggested.
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