I have some subtle aversion to 'wasting time' in games. For example, in Might & Magic 7, I'd much rather go through an entire cave in one go, without ever resting for 8 hours, but using potions instead to keep my party going. Is that a wise choice?
For example, the rumor is, once I become the lord of the castle, that the new lords will only last a few months... so if I just spend a year doing nothing but getting trashed at the local taverns, will the game punish me in any way?
But if you'll be going too fast, then I think you could run out of experience: no strength to go to more advanced places, while mobs in the already visited ones will respawn only after some period of time. But I am saying this from MM6 experience, maybe (and most likely) MM7 is simply easier so this doesn't matter.
Regarding spending potions, strictly speaking, this isn't wise since you spend larger monetary value (potions are probably more expensive than food), unless you take time into account and play like you need to finish it faster in universe time.
Time is yet another concept in Might & Magic VII that must be addressed.As you might have noticed, time passes in this game. And there's reallynothing you can do about it. The game starts on January 01, 1168. There aretwelve months, each having 28 days. Time passes at the rate of approximatelyone game minute for every two real-life seconds. Of course, time also passesquite rapidly when you rest, travel from region to region, or just simply bywaiting. You can advance the speed of time by pressing the R key (default)and clicking on a denomination of time in which your characters are instructedto hang around where they are and wait (5 minutes, an hour, or until the next5:00 AM). Note that unlike camping, your characters can wait without fear ofbeing ambushed by enemies, although you still cannot choose to have them waitwhile enemies are near.
Anyways, as time progresses, you are inevitably going to start noticingsome changes, which aren't necessarily bad, but you'll still want to beprepared for them. First off, the most noticeable effect time has on yourtravels concerns shopping. Whether shops need it or not, they will restocktheir wares once every two weeks. However, for the two-week clock to begin,you must enter that shop. After the shop restocks, you must enter it yetagain to start the clock again, and so on. This phenomenon, otherwise knownas "respawning", can also be applied on a much larger scale. Whenever youenter a certain region, it starts a clock on that region. When that clockthis two years, the region respawns. Enemies and treasures will bothrepopulate the map at this point, meaning you can go back for more experienceand gold if so desired. Also note that the one area that will never respawnis inside Castle Harmondale. This is very important, as you can use thetreasure chests inside the castle to store your excess goods.
By the by, on a somewhat separate note, section III.C. of the FAQ is alsostrictly timed. It is the only part of your quest with time several timelimits working at once, so you are advised to go into that particular area ofthe walkthrough fully prepared.
Aside from what I've already mentioned the only other real effect time hason you is age. Your characters, believe it or not, will age just as peoplewould in normal life. Your characters age naturally as the years pass by, andcertain forces throughout the land also have the capability to magically ageyour characters. Your actual age and your current (magically-enhanced) ageare both statistics kept on a characters stat screen. In the event that yourcurrent and actual age are different, your current age will be listed ingreen. It is possible to reverse unnatural aging with the black potionRejuvenation. Natural aging cannot be reversed.
And so, inevitably, your characters will age as you play through the game.Not that it will have any cosmetic effects on your characters whatsoever- I'vehonestly seen characters in their thousands looking as young as they day theywere 20, which is at the very least profoundly astonishing. Statistics areanother issue, however. They remain fine for most of their life, but afterawhile, age will begin to alter their statistics. The chart below details howyour stats will alter to various percentages of what they once were afterreaching certain age thresholds.
Now, a few things are apparent from this chart. For starters, yourcharacters will be pretty much fine until age 50, and that's when age thisthem like a ton of bricks. There's a bad over-the-hill joke just waiting tobe made here, but I digress. Though the odds are fairly slim that yourcharacters will actually break the 50-year age point, it's actually not such abad deal for your magically-inclined characters, if you can handle the slightdip in Might and Endurance. From age 100 and on, though, your character justgets progressively worse and degenerates into a crippled mess of althzheimersand Matlock reruns.
You can see their age in the character info. If the age is displayed in green, it means that some creatures/spells/potions let you grow older than your natural age would be. This unnatural age can be healed, though (with a black potion or drinking from a special well).
Your characters won't die because of a high age, but their stats will change. I think they get more intelligence and lose constitution. So a high age would be good for casters and not so good for fighters.
I was actually more worried about the OOZE's, but surprisingly didn't
have that much trouble with them, we used the ICE BOLT spell, or
something like that, a few hits, back up, a few more hits and GOODBYE!In MM6 we had the STONE TO FLESH spell and so could revive any member
that got hit by the medusa's.Any ideas? Other than wait until you have the STF spell?
Thanks
Tucsonjim
Also, MM7 seems to give out a lot of scrolls, but I'm wondering what
good they are because you can't cast them unless you have the skill
points necessary for that spell, and I mostly don't. Well, if I had the
skill points I'd get the book and be able to cast that spell anytime,
and who wants to carry all those scrolls around for a couple of weeks
or more anyhow.
Tucsonjim
IIRC, one of the medusas has a pendant that you get when beating on her that
will protect 1 member from turning to stone... there are also similar magic
items in the world.Your party probably doles out more damage in melee combat than it does with
ranged weapons... instead of standing back and entering turned combat mode
and firing at them from a distance you could stick with real time combat and
run up to them and just whack away with swords quickly, trying to do them 1
at a time and moving around to avoid their stone to flesh attacksIf your party isn't doing alot of melee damage you might look into
daggers... IIRC you only need "expert" in dagger before you can wield two
weapons at once (whatever your primary weapon is in one hand and a dagger in
the other hand). The bonuses (special powers) and damage "stack" allowing
you to get multiple benefits from weapons and do alot more damage... even
your sorcerer should be able to wield two daggers at once.
IIRC the attacks from the medusas were ranged attacks that you can attempt
to avoid.Although its been almost a year since I last played MM7, it sounds like you
are being turned to stone too quickly/easily. I remember that dungeon being
abit of a pain in the ass, but not so much so where everybody was getting
bumped off and turned to stone.Not sure what you mean by "11+" damage swords. If you mean thats the damage
they are capable of you might should be shopping around for better weapons
(if you are in the desert already, it sounds like you've gotten around
enough where you should be able to find some stores that sell better
weapons)Also, that region does have some good ore in it, which you can take and have
made into decent weapons.
It's funny the way the game is, when we storm some enemies we anilate
them immediatly while others seem almost ammune to close attack.Mostly we rely on our bows at this time, and they are deadly, very few
enemies can withstand the firepower we have, 3 or 4 of us are EXPERTS,
and one of us is an ARCHER. All we have to do is keep the distance,
which we do by backing up or by running like hell to get the distance,
and we've become experts at it.But the Madusas in the Red Dwarf Mines have a lot of hit points. We hit
'em 6 or 7 times and they still have plenty of hit points left, so
ultimately we're going to get popped with the STONE spell cause you
can't win long battles with the Medusas!One time we tried getting right in the Medusa's face and wacking her
with everything we had, that's when 3 of our team got STONED and we
limped out of there yelpin' with our tails between our legs!
Tucsonjim
> But the Madusas in the Red Dwarf Mines have a lot of hit points. We hit
> 'em 6 or 7 times and they still have plenty of hit points left, so
> ultimately we're going to get popped with the STONE spell cause you
> can't win long battles with the Medusas!
It's a long time ago, but I've a vague idea that the trick was to go
into continuous mode to lure one or two out, then into turn-based the
better to kill them. You need some curative potions or scrolls. It's
do-able.As alwys in M&M, if they consistently hand you your ass on a platter,
try going somewhere else and come back to this location later.- Gerry Quinn
Might & Magic: Clash Of Heroes was one of those Nintendo DS games that I never played at the time but had always heard was very good. Its unusual triple-decker sandwich of strategic, match-three RPG puzzling hasn't really been replicated in the fifteen-odd years since it first came out, unless you count its own HD remaster that came out in 2011. Alas, with that version now having gone off sale on PC in favour of this further spruced up Definitive Edition, this is now the best and only way to play it. Originally developed by the same core team at Capybara Games that went on to make the excellent Grindstone, this Definitive Edition has been handled entirely by remake house Dotemu, and yep, I now see what all the fuss is about. However, I also have quite a lot of reservations about it. For all its clear, obvious brilliance, it's also a very hard game to love. Because it really is very hard, and I still can't quite decide if I'm having fun or not.
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