TheHomeBrew MAME emulator, short HBMAME, is a port of the MAME emulator that supports homebrew games. Normal MAMEemulators do not support the romhacks and result in checksum errors when trying to run the romhacks. HBMAME has build-in support for most of the Donkey Kong romhacks. For recently released romhacks it may take a little time before HBMAME adds support for it. HBMAME uses its own specific versions of the roms. These must be downloaded from a specificwebsite and are ready to be played. Using HBMAME there is no need to perform patching.
Upgrading to version 30 on at least architecture 64 bit, i noticed 2 emulators and of course 2 folders missing from the roms folder, Linapple and HBMAME. I also checked the config for all emulators and the 2 emulators are not listed at all.
But Linapple, i do kind of care about. I investigated the change log over at github and I never seen a removal linapple entry, anywhere. I looked all over the version 30, change logs, and did both an upgrade and a clean fresh install of version 30 and success. I cannot find it anywhere. If someone knows where it is and can be activated and used let me know.
Or, if it was accidentally missed activating and putting version 30s compilation then please, if possible, load it up in the next (beta) update. If it was causing an issue and needed to be removed please also place an entry to have that info for everyone.
Hello everyone, happy new year,
I use Dons Hyperspin Tools 4.3.26 to generate my xml for the database, the problem is that I want to complete the other data such as manufacturing, year, description, etc.
In the case of MAME, I have an xml file that exports the exe of the mame to obtain the information, or even the exe, but the option to generate a hyperspin list from the mame's xml fails.
Could someone tell me how I can complete these fields automatically?
For me it is important because MAME has really strange names in their roms and the description that appears in the mame4.exe is super necessary.
Thank you very much in advance!
Because some arcade boards can change games by just putting in new roms, it made sense to move the RBF files out of sight from the menu list, and browse the MRA files instead. These MRA files specify which RBF file to use, and which mame rom zip files to create on the fly into a rom to pass to the arcade core. They will create the old a.pacman.rom style rom on the fly from mame roms, either merged or non-merged.
Dip switch support in the latest version of MRA is used instead of the status bits. The DIP config str is listed in the core, and the core is responsible for reading the up to 64bits of dip data that is sent via ioctl_index 254.
Switches is the dip switch setting. The default are the default bytes. These are used so you can default the arcade into the proper factory settings. This is useful when the factory settings aren't all OFF/OFF/OFF. Note that in the default hexadecimal string, the leftmost byte refers to DIP bits 7:0, the next byte to 15:8 and so on. The most significant byte thus occupies the rightmost part of the string.
The dip tag let's you put in a dip switch entry. The bit number (starting at 0) is based on the way the core was written. Often MAME source code can be used to understand the bits. The numbering will depend on the rom used, the arcade core, and how things are laid out.
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