<div>Hello, guys. Can anyone, please, help me with my problem? I have Genshin Impact fingerprint animation, but it doesn't work properly - it doesn't show animated flames when I unlock my OnePlus 10T. CPH2415_13.1.0.580 is the build that I have now</div><div></div><div></div><div>Fingerprint Live Animation is a free Android app developed by Kiva Entertainment that allows users to find and set various fingerprint animations as a live wallpaper on their lock screen. The app offers a wide range of attractive neon animations that can be matched with wallpapers to create a personalized lock screen.</div><div></div><div></div><div></div><div></div><div></div><div>fingerprint animation download</div><div></div><div>Download File:
https://t.co/nUV0xrdidc </div><div></div><div></div><div>The app is easy to use with a simple 4-step process to set live wallpaper. Firstly, users can choose their favorite animation from the list. Secondly, they can manage the animation position up or down or scale it as per their device's finger lock position. Thirdly, users can save their settings and continue to create a video. Finally, the created video can be set as a live wallpaper.</div><div></div><div></div><div>I have received some emails reporting problems when the theme is changed to another and the animation remains and has been frustrating the user. I tested it on my S22 Ultra cell phone and this bug actually occurs. I recommend that users report to Samsung through Samsung Members.</div><div></div><div></div><div>The app locker available in Nothing OS 2.0 is works like a charm. But one thing to notice is that it is using the same pattern or pin to unlock the app which is used to unlock the device ( not considering the fingerprint obviously) . In my opinion it should have a separate pattern/ pin/ password to unlock the app like most of the other custom UI. Because if anybody knows your password or accidentally sees it he can unlock any app in the phone . Then what will be the point of adding a lock? ?</div><div></div><div></div><div>I've been trying for a while to find a way to get a fingerprint animation from a previous os/android version into the current one. I'm looking for the 8th one in the pic. Is there any way to get the apk or something else so I can use it as my fingerprint animation? (Without rooting my device)</div><div></div><div></div><div>To change your fingerprint unlock animation, swipe down from the top of the screen to access Quick Settings > tap the Settings icon > Security & lock screen > Fingerprint.</div><div></div><div></div><div>You will be prompted to authorize with your fingerprint. Once your fingerprint is recognized, tap and Unlock animations, select Crystal, Halo, Lightning or None to apply.</div><div></div><div></div><div>I implemented login screen with Fingerprint for my application. It works perfectly. Now I want to add some animations to fingerprint icon while user enrolling his/her finger or after authentication, like what android OS does.</div><div></div><div></div><div>Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e.g., very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>N2 - Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e.g., very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.</div><div></div><div></div><div>AB - Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e.g., very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.</div><div></div><div></div><div>N2 - In this paper, we describe a case study that compares the use of animation and video for teaching communication skills to pharmacy students. We present an appropriate framework outlining the key communication criteria that were used to develop a three part, patient-pharmacist communication scenario. This scenario was scripted, filmed in a community pharmacy, and edited into a six minute sequence before being converted to an equivalent animation sequence by using digital filters. Both the video and animation were compared in a usability trial using 37 students studying pharmacy. These students were divided into two groups, each experiencing either the video or animation sequence before being asked to provide subjective feedback of the usefulness of the approach for teaching communication. Both the video and animation group provided equivalent positive feedback about the approach. The two groups then experienced the alternative representation, either video or animation and were asked to nominate a preference. Both groups indicated a significant preference for the video presentation. It is recognized that the design and style of the animation may impact on the general validity of these outcomes and as such the paper also provides a detailed discussion of relevant design issues.</div><div></div><div></div><div>AB - In this paper, we describe a case study that compares the use of animation and video for teaching communication skills to pharmacy students. We present an appropriate framework outlining the key communication criteria that were used to develop a three part, patient-pharmacist communication scenario. This scenario was scripted, filmed in a community pharmacy, and edited into a six minute sequence before being converted to an equivalent animation sequence by using digital filters. Both the video and animation were compared in a usability trial using 37 students studying pharmacy. These students were divided into two groups, each experiencing either the video or animation sequence before being asked to provide subjective feedback of the usefulness of the approach for teaching communication. Both the video and animation group provided equivalent positive feedback about the approach. The two groups then experienced the alternative representation, either video or animation and were asked to nominate a preference. Both groups indicated a significant preference for the video presentation. It is recognized that the design and style of the animation may impact on the general validity of these outcomes and as such the paper also provides a detailed discussion of relevant design issues.</div><div></div><div></div><div>Distributing video contents via broadcasting network mechanisms has become a promising business opportunity for the entertainment industry. However, since content piracy is always a serious problem, broadcasted contents must be adequately protected. Rather than implementing sophisticate key-management schemes for access control, an animation broadcast system based on colorization techniques is proposed. In the proposed system, gray-level animation video sequences are delivered via broadcast mechanisms, such as multicast, to reduce the overhead in server processing and network bandwidth. Moreover, color seeds labeled with fingerprint codes are delivered to each client through low-bandwidth auxiliary connections and then used to generate high-quality full-color animations with slight differences between versions received by each client-side device. When a user illegally duplicates and distributes the received video, his identity can be easily found out by examining features extracted from the pirated video. The proposed scheme also shows good resistance to collusion attacks where two or more users cooperate to generate an illegal copy in expectation of getting rid of legal responsibility. The proposed scheme exhibits advantages in network bandwidth, system performance and content security.</div><div></div><div> df19127ead</div>