Dear all,
my colleagues have recently identified an interesting call in the latest draft of the ICT workprogramme.
This is related to Objective ICT-2013-1.5 Connected and Social Media. There appears to be a possible opportunity for "semantic analysis", although not explicitly mentioned.
Here some of the background:
My colleagues at LeedsMet are working in the area of events management, and they have recently won a bid for looking into the "Future of Meetings". In that context, our faculty has collaborated with them in using some social media analysis tools for evaluating the online communications around meetings/conferences from Twitter feeds.
The FP7 call now is looking for proposals in this area - see the excerpt below in section b).
I believe that the envisioned context-centric search can only be achieved via some sort of semantic processing of the tweets / or other social network feeds.
I am wondering if any of you would have technical ideas for this, and would be interested in teaming with us for writing a bid.
The call 2013-10 will officially be published on 10.July 2012, with a submission deadline on 15. January 2013. Plenty of time to get something together.
so let me know, if any of you might be interested in this particular proposal: Social media analysis with semantic processing.
Cheers,
Reinhold
--- excerpt from the draft ICT working plan V2, 13.04.2012 --------------
FP7-ICT-2013-10
Objective ICT-2013- 1.5 Connected and Social Media
This objective focuses on the development of advanced digital media access and delivery platforms and related technologies supporting innovation in the digital media sector. The aim is to develop a new generation of media clouds and Internet-based applications and services using intuitive and innovative ways of interacting with networked multimedia devices, applications and services (e.g. through enhanced immersive and interactive experiences).
Target Outcomes
a) Connected Media Architectures, technologies for the end-to-end coordination of user terminals (e.g. smart phones and smart devices), home-gateways, networks and cloud infrastructure for delivering highly interactive, personalised and shared media experiences. The work should link cloud-based applications, content delivery networks, peer-to-peer networking and media processing capabilities with content-aware and information-centric networks to allow flexible control over content storage, distribution and processing in an open networked platform. Novel platforms for customised and context-adapted hybrid broadcast-Internet services supporting the evolution of broadcasting media towards more interactivity, connectivity and integration with virtual, mixed and augmented realities, including next-generation multisensory games. The combination of multiple screens (of different types) and spatialised audio to augment user interaction, enhance flexible access and enable non-linear play-outs of interactive and user-centric media should be explored. Improvement of Quality of Experience by providing surrounding, immersive, multisensory and interactive, always connected and seamless environments on the move, at home and at work. Development of natural user-interaction
interfaces and contextual adaptation techniques through smart profiling to provide dynamic user experiences. Increasing quality, frame rates, resolution and dynamic range for more plausible digital media experiences, integrating, notably by means of augmented reality, natural and computer generated AV content.
b) Social Media
Technologies for intelligent dynamic media adaptation by delivery platforms, beyond the transcoding of individual streams, according to the context of individual consumers and social communities. Simplification of access to networked media services in order to broaden the involvement of social communities in crowd sourcing. Seamless and user-friendly interactive media experiences. Development of community-focused interactive media systems that facilitate a range of social interactions supported by user- , community-, network- and context-centric search based on effective relevance feedback and real-time social recommendation. Optimisation of media exchange according to community usage and interaction patterns extracted from the analysis of relationships and shared activity in social networks.. Extraction and mining of data from social networks, for indexing and searching user-generated content and for research on human behaviour and social activity.
c) Co-ordination and Support Actions
Coordination of stakeholders, and projects, identification of related policy measures to support open innovation, transfer from research to innovation and novel products to drive growth and jobs in Europe. This includes the development of integrated research and innovation roadmaps leading to the creation of business ecosystems.
Expected Impact Reinforced positioning of the European ICT and digital media industry and increased market opportunities, leveraging new constituencies, in particular technological innovative industry and SMEs. Stimulation of demand for high-performance, bandwidth-hungry media applications and services. Demonstration of the viability of new technologies and validation of innovative solutions through large scale demonstrations, pilots or testing of use cases as to guarantee sustainable deployment. Development of a true horizontal market and ecosystem for connected TV, interactive media applications and networked games, avoiding market fragmentation and locking-in of users and applications. Further development of social TV and social networks, especially in mobile environments, leveraging mixed (real and virtual) media as an enabler of a new generation of Internet-based applications and services. Greater creativity stimulated through technologies and tools to capture, produce, search and exchange professional and user generated immersive and interactive digital media content.
Funding Schemes
a), b): IP, STREP
c): CSA
Indicative budget distribution IP/STREP: EUR 32 million, with at least 70% for STREPs CSA: EUR 1.4 million