I'm shooting in HLG in a BT.2020 colorspace but would like to just output as a regular non-HDR colorspace (Rec 709). What would I have to do to get this to happen? Looking online there are a bunch of tutorials using Premiere, DaVinci and Final Cut but I haven't found anything that's specific to Vegas Pro (I'm on v18)
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Open a new project. Set the project to "32 bit full range", import your media. Right click on the media in the project media window, select properties. In the media properties, set the color space to HLG. Put the file on the VEGAS timeline and color correct it until it appears pleasing to the eye, render it out. If you want rec709 output specifically, there's an option for that in the color space options in project settings.
The goal with 32 bit ACES is to tell it the input color space of your media by right clicking on it and setting that in the properties menu of the media, then setting your desired output color space in the project settings. The ACES view transform acts like a LUT, it does the conversion for you and makes the video look like it should, so you have a good starting point to grade from.
In the media properties, you want HLG. This tells VEGAS what color space your media is in. From there, we need to tell the project properties what color space you want to send out, so you set those in project settings, which determines what you see in your preview window, and also in render settings when you go to render the file (customize the render template to access this).
With VEGAS, there's many ways to go about many things... so one other option is to use Musicvid's handy conversion LUTs he's giving away for free. Try the Rec2020 one in 8 bit mode, see how that looks.
ah. so i think this is what i'm looking for. the project properties are what my output to be (in this case rec709) while the media properties tell vegas what the source colorspace (in this case hlg3) is. so am i correct in assuming that vegas will do the colorspace conversion automatically?
Vincent, the colorspace conversion only does anything in ACES (32-bit full) mode.
It would have been helpful if you started saying your goals and workflow. For Leeming LUT you can't use any of this. Stay in 8-bit full (or 32-bit video if you have >8-bit files), apply the LUT and render to Rec709. That's it.
Unlike FinalCut or other software you don't need any fancy workarounds and it's quite accurate (I helped Paul test the beta Sony Pro II LUT).
The correct workflow is what I stated in the previous post. Just add a LUT Fx to the media or event and then you can make further changes after the LUT as desired (color curves to increase brightness, etc.) If you need to tweak white balance do it before the LUT. Render normally and it will be Rec 709.
You didn't name a camera but I'm guessing it's not the sIII or you'd be on S-log III, so it's an 8-bit camera. Just stick to project settings of 8-bit full range in Vegas.
Once you said Leeming LUT I understood your goals and intentions as there's only one way to use it.
from all i've read regarding the sony a6400, the hlg colorspace is preferable for shooting due to its ease with color grading, compared to its other log formats. dunno, it might be a weird sony quirk.
HLG actually grades the poorest out of all HDR formats, and if you're not getting the extra precision of 10 bit, which is the entire point behind HDR, you're defeating the purpose. You're forcing a wider gamut into a smaller bit depth than it was designed for...best to stick to Rec709 in-camera until you get gear that can do real HDR.
The best route for HDR grading is to start with a LOG format, like S-Log, C-Log, V-Log, etc... recording in 10 bit, and then grade that to HDR Rec2020 from there, or to Rec709. VEGAS' ACES handles that for you automatically if you configure it right.
i think the issue is that the sony a6400 is only 8-bit and so the log formats are problematic when it comes to exposure and grading. this is probably why everything that i've seen regarding this camera (and the older sonys i guess) say to record in hlg since it's easier to grade and expose. i guess i'll experiment with the various profiles and see what happens
Sony's implementation of HLG is fine as a starting point for SDR grading if you want a lot of your image data devoted to highlights and don't mind some risk of banding. Personally I use Cine 2, but it will work.
HLG wasn't available on older Sonys, it started with the a6400 generation, so this is a new trend. I have the a6500 which lacks it amd a6600 which has it. For 8 bit, Paul Leeming recommends Cine 2 or standard picture profile. Be wary of YouTube advice.
That's why I like my raw material to be either RED RAW, ARRI RAW, Canon Cinema RAW, SONY X-OCN or alike, and if not, then properly transcoded to TIFF, DPX, EXR or ProRes 444. The rest is just...boy's toys. :)
We're not talking about HDR or ACES, which aren't compatible with the Leeming LUT technical correction LUT, which is only for SDR at this time. It removes manufacturer looks enabling easy matching between cameras.
I don't think we need to shame users of entry-level cameras, which are good enough for many types of filmmaking (good luck balancing an ARRI or Red on a gimbal- you'll need totally different equipment to stabilize and probably a crew to make the most of it). If you can't make something decent using 8-bit 4K footage, what hope do you have of doing it with a much more complicated camera? We all start somewhere.
Charming. I came to Vegas Pro from Vegas Movie Studio myself as it was an easy transition, not too expensive, and I needed multicamera editing.
Half the formats mentioned above don't even work in Vegas. Why not stick to Avid?
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