The demise of Campaign mark 2, On to Campaign Mark 3.

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MHel...@gmail.com

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Feb 6, 2008, 8:53:59 PM2/6/08
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Well, after a Monday night discussion, the concession that despite the
effort to balance the play has had the opposite effect.

So....

What I need from all of you, Phil, Clay, Joe, Mike, Fred, (either
Steve or Scott....which evr it might be....) and of course, me, is to
get some feedback.

What I have in mind is to GM the campaign setting. This does a couple
things:
1. It increases the play time we would have as I would knock out
the campaign stuff in between monday nights.
2. It increases the level of Fog of War. Neither side will know
the other sides TO&E. Orders will be issued to units and their
movement, zone of control, command radius, engagements will observed
only by me. Each side will receive intelligence briefings only.

So, to do this, I have a couple questions that need to be addressed.
1. I'll not have control of any units either side (which is my
sacrafice in this)
2. Each side, after the TO&E is already made, and is unknown to all
but me, the players sides will be determined randomly. Is this
agreeable?
3. Will this be a "late-mid" war or "early-mid" war setting? IE, do
we want some of the big nasty toys...Panthers, Tigers, Elephants,
T34/85s, KV-85s, Su-85s?
4. Because Fred has several nifty US units (and they do look rather
nice), and the store has a surplus of US inventory, the possible sides
would be: 1 US Player, 2 German Players and 2 Soviet Players. For
Fred's sake, unless he wants to be randomly assigned, I think he can
play the US. As far as I am concerned, I trust anyone to handle my
German units, so I dont think having the enough German items is every
going be a problem. However, the Soviet material is less available
and I dont wish to volunteer Clay and Phils stuff...so, is this
agreeable as well?
-------if it isn't, that means that the Clay and Phil are going to be
Soviets and Joe and Mike are Germans.

Any issue I failed to raise or one that you want, please do so...it is
a free forum.....

Michael

Downwood

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Feb 6, 2008, 9:13:23 PM2/6/08
to FoW-Madison
Phil and I are currently working on a v 3.0 that will not require a
GM.

I'm hoping that we'll be able to more easily fix any balance issues
with what amounts to a clean slate of balanced rules with an 'ala
carte' menu of bonuses each side can get, with costs and trade-off to
even everything out.

I'll hope to have more up in the next few days.

-woods

Mike

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Feb 6, 2008, 10:13:08 PM2/6/08
to FoW-Madison

I think we should stick to the early to mid war period since we are
kinda geared for that already. Whatever you guys come up with is fine
to me, I just like playin. I believe if we are to run a sucessfull
campaign we do need to incorperate the things we talked about the
other night as far as the massive amounts of soviets and not hindering
that and the fact that one side should be starting as an aggressor and
the other as the aggressee (defender). One other thing I thought of
was that the grid squares might have seemed a little big. Maybe if
the size of the grids are made smaller and or we allow one force to
occupy a single grid it could make the combat questions a little
easier to sort out. This could alliviate some of the stacking
issues. Well see you on Monday,


Mike

Downwood

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Feb 6, 2008, 10:55:52 PM2/6/08
to FoW-Madison
Map1.pdf has been uploaded to the files directory. This is designed to
be printed out on 11x17 paper. I'll be attempting to hit kinkos this
week and get a 22x34 printout (double sized!) in full color for a
poster version. 1/2 inch square chits (standard size) should work good
for markers. I plan to mount the board on something reasonably
magnetic, like a white board. If my rules work, you'll need chits for
all your units and markers to show 'flipped' chits. I'll explain more
later :D
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