GL Debugging in fos-pyside vs Fos

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Eleftherios Garyfallidis

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Feb 7, 2012, 1:10:41 PM2/7/12
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Hello,

I want to start copying some good actors from Fos to fos-pyside. Can I ask if debugging in gl functions works correctly in fos-pyside and if it is enabled by default?
If now what is the best way to enable it?

Best wishes,
Eleftherios
 

Stephan Gerhard

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Feb 9, 2012, 3:39:59 AM2/9/12
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Hi,

Great. Have a look at the existing actors. It is important to have the self.vertices array for the 
computation of the axis-aligned bounding box.

use for fos-pyside, because it does not use the pyglet event loop anymore. (But integrates with
the Qt eventloop and OpenGL widget). I had a quick look at
which I managed to build. Although I did not manage to trace the OpenGL calls (I tried only quickly),
I am sure that there might be a way to do it. But I am not sure if this is what you need.

Otherwise, I added my own Debug variables to the actors to debug them.

Stephan
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