Hi,
Thank you for pointing out this thread.
The comments are in line with my experience - the situation with newer OpenGL version
is a mess, similarly the situation when writing shaders. Going for the minimal standard (OGL2+)
seems the way to go to support a broad audience.
I had some fun implementing a geometry shader in fos-pyside, but making them work on
other machines with different graphic cards and so on was a pain.
The implementation of fallbacks is an option, but not hardly doable with limited manpower (speculation).
Best,
Stephan