1. What were your inspirations for creating the game?
2. AITD 4 has been designed from the beginning to be played by choosing the story with Carnby and Aline or this has been decided during the process?
3. The plot of the game has always been the version that we all know since the first draft or was planned a different evolution of events?
4. AITD was to be the first chapter of a trilogy. What ideas you had for the sequels?
5. In the sequels would appear other characters of AITD 4, in addition to the protagonists?
6. What do you think about the Uwe Boll's movie based on your game?
7. The video game AITD 4 was based on real fact and discoveries or is it all a figment of the immagination of DarkWorks' staff?
8. The elements Abkanis' culture and the name of the creatures of darkness Drakar Anni, are attributable to some real culture?
9. What can you say about the material removed from the game? Did you have in mind other monsters in addition to those present?
10. -If there are any unused material in Aitd 4 (as sketches, photos, or something else) can you please illustrate it to us?
-There are unused materials in AITD 4 (as sketches, photos, etc.) that you can show us?
11. In the church of Shadow Island, (Carnby's game), we can consult a book that refers to a ritual to summon Gaar Elan. What can you say about this god? Should have a role in the game?
12. Why in AITD 4 there's so many things (like dialogues, objects that the protagonists take and etcetera) between the two adventures that does not match?
13. In Life is a hideous thing (the comic prequel of the game) Aline is chased by a tomb raider named Diana Armitage. This character was supposed to appear in some sequel?
14. Why the Game Boy version of AITD 4 has a plot completely different than the original?
15. If you had the opportunity would you like to continue the series?
A breve vi terrò aggiornati sugli sviluppi dell'intervista!....rimanete interessati.