Features/Optimizations/Bugs

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Eric Kenvin

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Jan 14, 2010, 1:23:55 PM1/14/10
to Fortune Hunter
If you see something that you don't like in Fortune Hunter, either in
game or in code, here's the place to tell everyone. If it gets fixed,
please make a note of it. This section can also be used as a
supplement to milestones.

-Make item-pickup more obvious
-Make tutorial more obvious
-Make shop look better
-Make item list dungeon-specific rather than room-specific

Blitzkev

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Jan 26, 2010, 12:21:38 PM1/26/10
to Fortune Hunter
Here's a comprehensive list of the problems I've encountered /
improvements I think would benefit us:

(*) Denotes something more serious

General Issues:
Pressing X in any room migrates a blank message
Can still get 0x0 for a critical multiplication problem
Pause screen doesn't always show, the music stops though.
Can't heal outside battle.
Puzzle doesn't have any instructions, doesn't say you've won or
anything
First room only appears green if you leave and re-enter
You don't win money off enemies in dungeon 3
**Dying removes all your gear and items so you continue and can't
progress
Exiting from the "You have been defeated" screen is laggy
Unequippable items shouldn't appear in the inventory screen
You probably shouldn't be able to die on the first level

Battle issues:
When you defeat an enemy it shouldn't put their HP, it should just say
"Enemy Defeated"
Enemies should be numbered/named so you can differentiate
*The special attack breaks when you try to use too many small
fractions in conjunction
Need to see your remaining HP in battle
Remedy doesn't migrate any messages, need to see that it healed you
Messages should migrate before the "Here's what you've won" screen
*Not obvious who attacks first -Which leads to
**You don't know how you died!
**Using clear after entering numbers in a critical hit causes it to
fail

Store:
Not obvious if you're buying or selling (I'd suggest letting the
person pick Buy or Sell first)
*Increasing 1 and then going down to increase the other makes the
first go back to zero
Not apparent what second menus is for and/or how to exit

Minimap:
Red square should always be in the center

Blitzkev

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Feb 9, 2010, 6:22:18 PM2/9/10
to Fortune Hunter
List V.2
Key: Red is stuff that persisted from V.1 Number of *s denotes the
seriousness of the problem.

General Issues:
Needs to show current/max HP in menu
*******Going to main menu from pause screen and then selecting New
Game not only does not start a new game but also warps you to the next
level.
Fraction stats might be better represented as right/total or right/
wrong/total/%
The pause screen menu buttons shouldn’t fade themselves.
When you die your inventory should go back to how it looked when you
entered the level- currently you can go back and recollect everything
again, leading to a loophole where you can collect an infinite number
of remedys and weapons
You don't win money off some enemies in dungeon 3


Exiting from the "You have been defeated" screen is laggy
Unequippable items shouldn't appear in the inventory screen
You probably shouldn't be able to die on the first level

Pressing X in any room migrates a blank message
Can still get 0x0 for a critical multiplication problem
Pause screen doesn't always show, the music stops though.
Can't heal outside battle.
Puzzle doesn't have any instructions, doesn't say you've won or
anything

**First room only appears green if you leave and re-enter (Fixed for
first dungeon only)


**Dying removes all your gear and items so you continue and can't
progress


Battle issues:
When choosing the correct glyphs, hitting up on the top right moves
you to the left instead of nowhere or wrapping around.
*Elixirs/Remedys etc. don’t heal you before you get damaged.
Messages aren’t migrated for using items


When you defeat an enemy it shouldn't put their HP, it should just say
"Enemy Defeated"

Need to see your remaining HP in battle (The actual amount remaining
out of total)


Remedy doesn't migrate any messages, need to see that it healed you
Messages should migrate before the "Here's what you've won" screen
*Not obvious who attacks first -Which leads to
**You don't know how you died!
**Using clear after entering numbers in a critical hit causes it to

fail (or critical attacks don’t say whether they are critical or
regular)


Enemies should be numbered/named so you can differentiate
*The special attack breaks when you try to use too many small
fractions in conjunction

Store:
You can buy zero of something for zero dollars.
Likes to say you don’t have enough money when you obviously do.
Need to show your remaining money the entire time you’re in the store.


Not obvious if you're buying or selling (I'd suggest letting the
person pick Buy or Sell first)
*Increasing 1 and then going down to increase the other makes the
first go back to zero
Not apparent what second menus is for and/or how to exit

Map Related:
Dungeon 4 doesn’t fit on the large map.


Red square should always be in the center

Blitzkev

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Feb 9, 2010, 6:24:26 PM2/9/10
to Fortune Hunter
docx file with correct color coding was uploaded to the files section
of our group.

I'm going to take a break from testing and start coding what was
assigned to me
-Kev

Eric Kenvin

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Feb 10, 2010, 12:04:58 AM2/10/10
to Fortune Hunter
Sounds good. I'll try to get a large chunk of my assigned stuff
tomorrow, then I'll start on the bug list.
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