*Jlew*
-coding efficiency and cleanup
-review current code, alter, clean for efficiency
-class diffusion
- separate into class files
-memory handling
-proper memory handling
*Eric*
-HUD of enemy health
-remove fmc and PIL
-find alternate solution for movies
-coded animating
-separate inventory listing
- able to equip, use and manage items from master list of
inventory
- also able to equip from equip slots (like we have now)
- square and check to change menu panes? Press check to go to a
master inventory list and square to return to stats screen
- x to select item and use functions, circle to open/close menu
-quit/close game to home screen (not python output screen)
-research using svgs, convert images to svg?
-svgs will load much quicker than actual images and can be easily
scaled for different screen resolutions
-tutorial walthrough help instead of forcing
*Blitz*
-modify game difficulty (not difficulty setting, just hardness of game
play and elements)
-level enemies with the player (based on player stats total : base
maxHP + base ATT + base BT + base whatever else)
-attack leveling
-use attack x num times to level it up and increase difficulty
setting, adding new subtopics (ie lvl1 = translations, lvl2 = trans,
rotations, lvl3 = trans, rot, scaling, lvl4 = trans, rot, scale,
mirroring, etc)
-bestiary - basic info added on encounter, full info added on scan
with amulet (while in battle)
*Unassigned*
-amulet search- hold check button (maybe 2-3 seconds)(until screen
fill = 100%)
-after full flash, hidden items change to visible and appear on
screen
-just pushing check (not holding) will pick up 1x visible item
(not all at once)
-phase effect efficiency
-reconfigure effect so it works better
-name entry & character select note:
-profile name entry(only on new game), then switch input mode (via
image like on wii with wrist strap notify), then character select
screen, then game
-title menu reimplementation
-add menu element descriptions so users know what things are
-Adventure Play --> Continue \
-- Load Game = then to char select
screen
-- New Game /
-Creative Play --> Load Custom Map
vvvvvvvv Future or maybe done only in Fortune Maker
vvvvvvvvvvv (ignore for next 3 weeks)
-- New Custom Map (quit and load FM)
-- Share Map
-- Receive Map