> wrote:
> hey team,
>
> I heard from Eric regarding the play testing today. In a
> nutshell it was a HIT. Everything went well and the kids absolutely
> loved the game as it currently is. He hasn't gone through all of the
> feedback yet, but there are a couple of areas that we will change to
> be more clear to users. A lot of kids were asking Eric where to buy
> these computers for themselves. On another note, you all have
> received an email from Eric about a potential partnership with U of
> R. There are some professors over there researching adolescent /
> child cognition and are focusing on educational materials such as
> our game. We are hoping to meet with them in the near future and
> forge a team. Their research and knowledge would be a tremendous
> help to our game primarily because they can provide us with ways to
> prove our method of material reinforcement is working. If we can
> measure our progress with users, everyone will want a piece of us.
>
> Regarding the meeting tonight, all of you should be on
> campus @ 6 @ GDD Lab. You should all be working on the following...
>
> art
> Pres - battle music and boss fight music
> Dave - continue making enemies, items, etc ( where are the ones you
> were supposed to get to us before break? ). also, let somebody know
> if you're still alive. we haven't heard from you in a bit. lol
> Mike - work with dave, get a feel for what the art looks like.
> start working on enemies, items, etc. These are all listed on the
> wiki (click on the Game tab at the top). The enemies we have so far
> on average are 250x250 pixels so go from there.
> code
> Kevin- I believe you know what you're working on also. If you don't
> have anything, contact Eric.
> Justin- your doing your own thing / helping. If you are bored, ask
> Eric later @ meeting (on IRC) if he has anything you can work on for
> us.
>
> All of you - please sign on to IRC when you get to the meeting. Eric
> and I are unable to make it tonight, but will still be working and
> would love to be in contact.
> Now that we have a feel for how things progress, we will be sitting
> down in the next couple of days to give all of you who are not on
> coop a more specific milestones list. It will help you know in
> advance what to do so there won't be any surprise attacks during a
> heavy week for your classes.
>
> Talk to you all at the meeting tonight. Ciaooo & great job so far!
>
> --
> ~ jON mESCHINO
> bS vIDEO gAME dESIGN & dEVELOPMENT
> 4TH yR @ RIT