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to fort...@googlegroups.com, Michael Christensen-Calvin, Joseph Domenici
I'm almost finished revamping the AI. Implemented a binary decision tree so that the spaghetti code gets hidden in little snippets instead of bloating up our enemy class. I'm planning on finishing it before Thursday, which is the last day I'll have access to my desktop. I'll be back on Tuesday in case we don't have a polished web build by then. I can always bring my piece of shit laptop and attempt to code on it if need be, but hopefully that won't be the case.
Michael Christensen-Calvin
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May 12, 2014, 1:20:30 PM5/12/14
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to Stephen Domenici, fort...@googlegroups.com, Joseph Domenici
Awesome! Just be sure to comment well so someone can go in and fix stuff if there are last minute changes desired.
Stephen Domenici
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May 16, 2014, 12:12:38 AM5/16/14
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to Michael Christensen-Calvin, fort...@googlegroups.com, Joseph Domenici
Just made a code review for it. Explained what the binary decision tree does in the Enemy class, not sure why but I did. I'll clean it up once I get back and add a readme or something.