Hi Jessie,
My initial thoughts are the cannon placement feels strange. I think part of it is the thickness of the hull. I feel that we could almost do away with the lighter brown outter hull, and just keep the green.
I'm not at my desktop so I can't check, but I wanted to ask if the ship is meeting a 32x32 grid?
I think you did a good job with the mast, and our only concern is if it covers too many of our tiles. As long as it's in a separate layer, we'll play with it to make sure it doesn't cover too many of our movement nodes which are in the center of our tiles. The ropes on the mast should be taut or removed. Since they are slack, they are just begging for animation that I'd rather avoid.
If you get stuck again, please ping me on gmail! I often have guidance and suggestions for these things, but I like artists to explore their own ideas first.
I wanted to take this opportunity to give you our characters and some cannons(attached). You'll notice the stark choices we made with them. There are lots of bold trimmings, golden accents, and fun proportions.
The world we are creating is almost mythic in it's treatment of maritime culture and the golden age of pirates. I think you'll have fun with these character pieces, and may even find inspiration in them.
So to recap, the actionable things are:
-hull thickness
-slack lines
-making sure our grid works
-color palette and trimmings on hull, sail, flags, helm
Let me know if you have questions!
cheers,
Joel