Visual Studio 14 2015 Win64

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Shu Manwill

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Aug 4, 2024, 7:02:25 PM8/4/24
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theni did some research and i found out that i have to install visual studio and i installed it but now i get this error:

UATHelper: Packaging (Windows): ERROR: Visual Studio 2022 x64 must be installed in order to build this target.


First and foremost, would you mind sharing the entirety of your error log? This will go a long way in making sure we can see the root of your problem. Also, I would make sure you have editor symbols for debugging installed in your project to ensure accurate logs as well.


When it comes to your current issue, I would double check and make sure that your installation of VS2022 was done correctly. Did you follow this guide while installing VS2022? (generally the same except you are using VS2022)


Your tutorial you linked seems to be missing important steps to the installation, like not adding game development with C++ to your Visual Studios installation. I highly suggest following the official documented process for setting up Visual Studio. (the one linked in the previous post)


because i am bilingual and my system is set to arabic anyways the after following the documentation all the errors are gone except the last two lines:

UATHelper: Packaging (Windows): The system cannot find the path specified.

that are coming from RunUAT.bat looking for Engine/intermediate/turnkey/PostTurnkeyVariables.bat

is there any fix


None of the other links concerning setting up or using Turnkey were helpful in the documentation (Setting up Turnkey for your organization, setting up google drive for Unreal Turnkey, managing platforms in Unreal Editor, using the Turnkey command line)?


I have the same problem. I installed both Visual Studio Enterprise 2019 and build tool

2019. However, still not working. Try to install vc_redist.x64.exe, and got newer version already installed.

Therefor I still could not start the HDFView, Do you need anything other than unpack the HDFViewApp-3.1.2-win10_64-vs16.zip and install the visual studio?


Note that the batch file must be adjacent to the HDFView.exe file. The batch file will look for the exe in the same folder. Of course, if you want to just click the icon, then the path to the dlls must be added to the PATH environment variable.


Hello, I am having the same problem however for some reason the solution did not work (or I am doing it wrong). When I try I get an error that says it cannot find the exe file, even though it is in the same folder, and it asks if I types it in wrong. Could anyone possibly help with this?


The PATH issue is because the Oracle jpackager does not consider the need for other dlls (runtime component). The batch file (will be included in new versions) prepends the dll location. Copying the dlls next to the HDFView.exe uses the default search path, which searches the executable dir first.


So I was setting up a new project in visual studio 2010 and I notice there is this option to develope either Win32 or x64 apps. I was wondering like what is the pros and cons of these two and like whats the difference I guess. I mean I would assume that x64 is better but I think that might just be my naivete of the subject getting the best of me.


One advantage that 64-bit applications can afford is a potential performance boost and another is that they can exceed the 32-bit memory limit, allowing them to use more than 4GB (the limit varies depending on hardware and OS).


I guess my next question on the topic would be, If I am writing a game to be run on a high end Nvidia graphic card set up, would I want to write that in x64. I mean if i am assuming the consumer has a rig to run it then they would probably have 64 bit OS right?


Except for people aiming for a very high-tech games engine like let's say CryEngine/Unreal, you probably will never reach the memory limit and the small performance boost advantage is not worth the compatibility/portability issues you will encounter. Almost all games even nowadays are built in 32bits only, and some rare offers both the 32bits and the 64bits executable file, but I don't think I ever saw any game offering only a 64bits version. In any case, you can always switch it anytime to see how it's different during your development.


As an exercise, just look on your own computer what's installed in the "Program Files (x86)" (32bits) folder versus the "Program Files" folder (64bits). Most of what is installed in the 64bits version are Microsoft programs, drivers and some high-end applications like Autodesk's ones.


a few times I have considered returning to doing 64-bit builds, namely to be free again of these memory-usage limits, but generally have been finding ways to put it off (tricks to shave off memory use, ...).


Perhaps not so relevant for personal projects but compiling for 64-bit usually makes your software harder to crack due to less tools being readily avaliable which support 64-bit extensions (OllyDbg for one)


You will need to know what routines are to be exported by the DLL that are to be used by your engineering analysis software, the calling convention to be used, and the processor architecture on which the DLL is to be run.


Please be aware that your use of the Fortran compiler under the evaluation license is restricted to evaluating the compiler and the use of anything compiled with it is usable "only for the term of the evaluation." Read the license agreement.


But he is successsfully doing this task of fortran to dll conversion and run the simulations. Could it be because of the version problem ? I am using latest XE studio and Visual studio 2017 installed. But client informed me he is using 'Visual Fortran Composer XE 2011 Update 12' and 'Visual Studio* 2010 Shell' to create the dll file.


As I mentioned in my first post, I cannot see any Fortran project types to create in visual studio. I installed the complete package of Visual Studio . My current version is Version 15.5.3 Professional 2017.


There are several ways of specifying the exported symbols from a DLL. One is to use directives in the source code. A second way, if you need to export just one or two names, is to use a /export: in the linker options. A third way is to use a module definition (*.DEF) file.


I have successfully compiled the project using intel visual fortran 2019 compiler in both 64 bit and 32bit bit configuration in windows 10. The DLL file (rxns.dll) created is not being run by the GMS (ground water modelling system) version 10.4 64bit. How can I be able to run DLL file in GMS/RT3D?


That's a rather generic message and not too helpful. Does the application run if you don't supply your DLL? I am not familiar with GMS/RT3D but usually applications that let users add DLLs do so with dynamic loading.


1. Yes, though your use of "OFFICE365" is too generic. Which part of Office are you interested in? There is a complete example of calling a Fortran DLL from Excel in the Intel Parallel Studio XE for Windows Sample Bundle (under compiler_f\MixedLanguage). You'll want to be sure to build the DLL for x64.


Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.

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