Peoplein uprisings sometimes use these weapons. For example, the Boricua Popular Army are unofficially called macheteros because of the machete-wielding laborers of sugar cane fields of past Puerto Rico.[9]
Many of the killings in the 1994 Rwandan genocide were performed with machetes,[10] and they were the primary weapon used by the Interahamwe militias there.[11] Machetes were also a distinctive tool and weapon of the Haitian Tonton Macoute.[12]
In 1762, the British captured Havana in a lengthy siege during the Seven Years' War. Volunteer militiamen led by Pepe Antonio, a Guanabacoa councilman, were issued with machetes during the unsuccessful defense of the city.[13] The machete was also the most iconic weapon during the independence wars in Cuba, although it saw limited battlefield use.[14] Carlos Manuel de Cspedes, owner of the sugar refinery La Demajagua near Manzanillo, freed his slaves on 10 October 1868. He proceeded to lead them, armed with machetes, in revolt against the Spanish government.[15] The first cavalry charge using machetes as the primary weapon was carried out on 4 November 1868 by Mximo Gmez, a sergeant born in the Dominican Republic, who later became the general in chief of the Cuban Army.[16]
Some countries have a name for the blow of a machete; the Spanish machetazo is sometimes used in English.[18] In the British Virgin Islands, Grenada, Jamaica, Saint Kitts and Nevis, Barbados, Saint Lucia, and Trinidad and Tobago, the word planass means to hit someone with the flat of the blade of a machete or cutlass.[19] To strike with the sharpened edge is to "chop". Throughout the English-speaking islands of the Caribbean, the term 'cutlass' refers to a laborers' cutting tool.[19]
The Brazilian Army's Instruction Center on Jungle Warfare developed a machete-style knife with a blade 25 cm (10 in) in length and a very pronounced clip point. This machete is issued with a 13 cm (5 in) Bowie knife and a sharpening stone in the scabbard; collectively called a "jungle kit" (Conjunto de Selva in Portuguese); it is manufactured by Indstria de Material Blico do Brasil (IMBEL).[20]
The machete was used as a weapon during the Mau Mau rebellion, in the Rwandan Genocide, and in South Africa, particularly in the 1980s and early 1990s when the former province of Natal was wracked by conflict between the African National Congress and the Zulu-nationalist Inkatha Freedom Party.[21]
Good machetes rely on the materials used and the shape. In the past, the most famous manufacturer of machetes in Latin America and the Spanish-speaking Caribbean was Collins Company of Collinsville, Connecticut.[22] The company was founded as Collins & Company in 1826 by Samuel W. Collins to make axes.[23] Its first machetes were sold in 1845[24] and became so famous that a machete was called un collin.[25] In the English-speaking Caribbean, Robert Mole & Sons of Birmingham, England, was long considered the manufacturer of agricultural cutlasses of the best quality. Some Robert Mole blades survive as souvenirs of travellers to Trinidad,[26] Jamaica, and, less commonly, St. Lucia.[citation needed]
The southern Brazilian state of Rio Grande do Sul has a dance called the dana dos faces (machetes' dance) in which the dancers, who are usually men, bang their machetes against various surfaces while dancing, simulating a battle. Maculel, an Afro-Brazilian dance and martial art, can also be performed with faces. This practice began in the city of Santo Amaro, Bahia, in the northeastern part of the country.[28]
In the Jalisco region of Mexico, Los Machetes is a popular folk dance. This dance tells the story of cutting down sugar cane during the harvest. Los Machetes was created by Mexican farm workers who spent a great amount of time perfecting the use of the tool, the machete, for harvesting. Traditionally, real machetes are used while performing this dance.[30]
The panga or tapanga is a variant used in East and Southern Africa. This name may be of Swahili etymology; not to be confused with the panga fish. The panga blade broadens on the backside and has a length of 41 to 46 cm (16 to 18 in). The upper inclined portion of the blade may be sharpened.[31]
Other similar tools include the parang[32] and the golok[33] (from Malaysia and Indonesia); however, these tend to have shorter, thicker blades with a primary grind, and are more effective on woody vegetation.
You'll need a Boom compatible source port to play this. All maps were tested in DSDA Doom and Nugget Doom. There's a dehacked patch which includes two custom enemies and a few other modifications (such as collision-less hanging corpses). Any gameplay eccentric mods could potentially break some levels.
Map30 - Given especially what this is intended to be an homage to, I'd recommend potentially considering dropping some more Megaspheres to Supercharges on UV. I haven't played the map, but felt the finale of Running Late 2 Map12 was considerably too easy with all the powerful orbs around and suspect the same may be going on here.
I'd have to play the map, as less difficult is cool but taking a glance it could easily be a bit carried away on the Megaspheres. From inspection it seems it might have the same overcompensation problem I had as the last fight in Map12 of Running Late 2 (for reference, that fight IMO should have had the Megasphere and Invulnerability but NOT the four Supercharges; or the Megasphere and two Supercharges but no Invulnerability).
Maps 22 to 29: A lot of slaughter (lite) setups, but really challenging and engaging. Also, lots of really creative ideas here, from fights to landscapes. The big fight in map 25 is one of my favorites leading to lots of deaths from myself! 29 worked fantastic for me too, great narrative, the MIDI selection also helps a lot to enhance the mood (especially the creepy atmosphere from 29, but also for the whole mapset and especially the last episode). Islands (I think 28?) was another highlight for me too, with 3 main fights setups + otherworldly MIDI
Awesome wad, I didn't play any Doom for a few months then picked this randomly and played through the whole thing in about 2 sittings because for me it was the exact kind of length and difficulty for just bingeing through carelessly. Honestly the mapping style didn't remind me that much of Scythe other than stylistic cues and references, but I'm kind of glad about it because I was kind of expecting the last episodes to suddenly turn into the grindy/petty type of Erik Alm difficulty because that's what everyone else seems to do when they make Scythe tributes and I was happy when it didn't. I'm not a huge fan of the design of evil marines or afrits but the hp nerfs made them feel much more interesting and fair to fight here.
I recorded casual blind demos of every map with saves/loads, they use the dsdademo format so I'm pretty sure they only play back in dsda-doom. I don't know if they're interesting or useful for anything except showing I played the maps and had fun, but they exist: machete-lmps-bx.zip (RC1). I didn't softlock or break anything. A couple of maps are split into two files where I accidentally hit the new attempt hotkey after dying instead of reloading. Thanks for making this.
Got time to test out Map30 for myself!
Yeah I have the feeling at least the first two thirds are weighted a bit heavy on 'more bark than bite', maybe reduce to nine orbs on UV (or knock a few Megas to Supers). Just one or two fights late that got me a few times. There's also enough Plasma to BFG spam virtually the whole thing and use hardly any rockets; I'm not sure if you intended it to be this generous or not. Lastly, the final fight can definite be cheesed a bit too easily, as I did in the recording. My idea would be to either have a short lock-in before it's possible to open the last blue door, or make it not a blue door at all and have it open as soon as passing the first blue door (as that would have the monsters behind it roaming the area and harder to just blast past).
In any case, I recorded my blind playthrough, so you can check to see how the difficulty and balance aligns with what you were ultimately intending. It's a good ending map in any case! Just think it's a bit generous and low on the 'bite' and even beefing up difficulty slightly would still be much easier than its inspiration. (My estimate of a good difficulty target is probably Running Late Map32 about, IMO.)
Played through the first two episodes last night, plus the first map of the third, and I'm really impressed. Fun, short, levels, with a nice gradually increasing challenge. Played blind UV pistol start, and found it all felt really reasonable and fair. Really dig the Scythe references, just super fun, classic feeling Doom. I'm looking forward to finishing it.
ZDaemon doesn't support wide screen status bar and the second ANIMDEFS lump causes it to crash so we will play with a RC2-based standalone wad that includes multiplayer fixes but I'll report all about this later.
First, a video I made on a machete made for me by Canadian luthier, Scot Tremblay. The piece is Clara Polka, from the manuscript of Candido Drumond de Vasconcelos, from Madeira in 1846. I have attempted to use the thumb-only technique for the right hand. See more discussion on technique below. The machete is strung in gut from
One performer who explored this repertoire is the great, but sadly now deceased, John King. Here he is performing items from the Drumond Vasconcelos manuscript, on a similar copy of a Nunes machete.
There are descriptions of folk players using the thumb extensively, yet there are passages on non-adjacent strings at allegro tempi which require one other finger. Judging by the above videos, some players (as, for example, John King) attempt to use the thumb almost all the time (with some difficulty, it must be said, in some passages), and some players who use a more classical guitar technique of alternating the index and middle fingers, as well as playing the passages in parallel 3rds with the index and middle fingers.
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