Now, I would like to go a little further and draw a single pixel on the screen. As I read on some website, if I want to use the graphics mode of the VGA, I have to write my pixel at location 0x000A0000. Is that right?
The rules for writing to video memory depend on the graphics mode. Among traditional video modes, VGA mode 320x200 (8bpp) is the only one where video memory behaves like a normal kind of memory: you write a byte corresponding to a pixel you want to the video buffer starting from 0xA000:0000 (or 0xA0000 linear), and that's all.
For other VGA (pre-SVGA) modes, the rules are more complicated: when you write a byte to video memory, you address a group of pixels, and some VGA registers which I have long since forgotten specify which planes of those pixels are updated and how the old value of them is used. It's not just memory any more.
There are SVGA modes (starting with 800x600x8bpp); you can switch to them in a hardware-independent way using VESA Video Bios Extensions. In those modes, video memory behaves like memory again, with 1,2,3 or 4 bytes per pixel and no VGA-like 8-pixel groups which you touch with one byte access. The problem is that the real-mode video buffer is not large enough any more to address the whole screen.
It depends on the graphics mode in use, and there are a lot a differences. BIOS VGA video mode 13h (320x200 at 8 bits/pixel) is probably the easiest to get started with (and it's the only BIOS VGA video mode with 256 colors, however you can create your own modes by writing directly to the ports of the video card): in BIOS video mode 13h the video memory mapped to screen begins at 0x0A0000 and it runs continuosly 1 byte for each pixel, and only 1 bit plane, so each coordinate's memory address is 0x0A000 + 320*y + x:
Btw, I tried using draw_polygon and giving it a triangle with it's three vertices in the same position. Didn't draw anything, but then I tried making it a simple triangle and didn't draw a thing either so I may just be doing it wrong.
Edit: I used draw_polyline and it works only if the three points of the triangle are in different positions, it the three points I give are in the same position it doesn't draw anything. I'm thinking I could use draw_line and just use two points. Maybe that works for a line of length one pixel.
I'm having the same problem. I can draw in the vector persona, but not in pixel persona on my ipad pro. Opacity is 100%, line colour is black. It didn't matter which brush I choose. The lines I draw are not visible on artboard. Please help.
I realise this is probably a stupid question, but i am new to Rust and am a i overwhelmed by the options at hand. For my computer graphics course there are a bunch of assignments that basically end up in a software renderer for basic 3D, but the course material is all in Javascript drawing to a HTML5 Canvas. I wanted to use these assignments to also learn a new language and thought Rust might be a good fit.
Now everything i can find regarding graphics seems to be OpenGL based, but i really just want to start at setting a pixel in a specific color and even doing the line drawing myself using Bresenhams Algorithm etc. Basically recreating a very simple version of a software renderer without any 3rd party graphics libs. All i need is a 2D Context where i can push a framebuffer full of single RGBA pixels to. Where would i start with this ?
Good morning all,
so I have a problem that looks pretty silly ... I would like to make icons in 32x32 (so a bit like "pixel art") but when I put the brush at 1px, hardness 100%, it is not 1 pixel it makes me but 4, with 4 transparent pixels.
So I would like to have my pixel alone with a 100% color ...
I am enclosing a screenshot, with what I want on the left and the result I have on the right ...
if someone can help me it's great!
Thanks to all!
Together with the students, we are creating an application that will draw interesting graphics (for example, sin x and others) using points on the canvas. But we ran into a problem - there is no function to draw a point of the selected color with coordinates x and y. Instead of a point, you can use a circle with a radius of 1. Are there other options?
I have an 8bit grayscale image, i have extracted the column indeces of Image which has defects. I need to mark the defective pixels with a line or dot indication on the image. Can anybody suggest me how to go about it.
I am facing an issue to find the Cooresponding Y-Coordinates(Pixels for height) for the X-coordinates(Pixels for Width). So i can feed the both x & y coordinates to overlay function to mark the exact pixel with defect on the image.
Do you want to just set a specific pixel to a specific color? Here's how. Most of the code is the setup of necessary parts - the TileGrid, Palette, and Group. But once everything is setup, you can access pixels with the simple syntax:
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