Pc Building Simulator Cheat Engine

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Fairy Dawdy

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Aug 5, 2024, 4:12:23 AM8/5/24
to fooranseci
Usingany kind of tool to change gameplay, including but not limited to using the in-game console, trainers or cheat engine in order to bypass the speed limiter, to jump hack, no collision hack or anything similar. Bypassing the server-sided auto kick system. Misusing features such as ghost mode to cause damage to others while connecting to the servers. The TruckersMP Team reserves the right to apply any of the above-mentioned punishments on a case basis without justification on the decision.

But if you ask me, cheating is cheating. It should never be allowed in any way. After when it comes to punishment. I wouldn't ban someone for a loooong period because he/she just used a cheat engine to get more money in TMP where it doesn't really matter.


There are many better Ways and Tools to tweak your ETS2/ATS Profile. Do not use Cheat Engine ( Most Download Sources having also a Virus)! Even here on the Forum are Guides and Tools available to improve your Profile! Jst check the Guide Section!


Mods that you find on the steam workshop: it must be said that some work and some don't, you have to test them to see... in any case, just install them and start the game in singleplayer, start making some trips either on behalf of others using other trucks or on your own with if you already have your own truck, complete the job and you will be credited with "infinite money and xp" to be able to buy a truck etc... once this is done, you can exit singleplayer and enter TMP.


Save edit: I know that not everyone knows what it is or how to do it, there are various tutorials on YouTube that explain how to do it, however it is possible to change level, increase and get money even from the save edit.


There are workshop items for ATS/ETS2 on the Steam site, which you can use to increase money / level. All you have to do is boot it up on single player to your profile, reach whatever desired level and money amount you wish and then save to your profile and it should transfer over to your TMP profile next time you login. Cheat Engines I would avoid entirely.


To calculate the MW rating for power plants to tiles powered I could have built a city and connected a power plant to it and then counted the number of powered tiles, but the game has a variable that stores the total power produced. I could just build a city and look at this value, swapping power plants out as needed.


My go to tool for finding, viewing (and sometimes editing) values in memory is Cheat Engine. I use it to search for a known value, pulled from the save file, and then I get the value at that memory location. SC2k always uses the same memory addresses each time it starts up, so I slowly built up a table of where memory locations end up, at least for the common stuff.


The final result represents somewhere around 100 hours of work spread over 8 years while I was in high-school and University. Most of this was spent reconciling the edges of the maps, building out the actual cities and then a little bit in Photoshop stitching the screenshots together.


When building it, I tried to keep in mind how many North American cities looked. A dense core giving way to poorly planned sprawl, lots of horrible land use around roads, and true wilderness on the outskirts. Lots of power plants and other services to support the city, but given I have no way of moving power/water between tiles, each tile did need its own power and water utilities even if adjacent plants would be enough to power it.


The first tile is actually based on the Charleston scenario city. When I finished building the city, looked like half the city was missing, so I added another tile on top to balance things out and make it look better.


And then in 2014, I was finishing up my last semester of University and working, and I felt the draw to the game again. I still really liked that large, multi-tile city and wanted to work on it more, but reconciling the edges was annoying. Except this time, I had the tools and technical ability to start reverse engineering the game and working on a re-implementation.


As I figured out more and more of the format, my focus shifted from writing a tool to reconcile edges to a complete re-implementation of the game. This also involved figuring out the complete sprite file spec, as well as working on the text data files.


Arma 3 supports the BattlEye anti-cheat engine. Most server admins choose to enable it on their servers, so please refrain from cheats and hacks or you may receive a global ban. BattlEye global bans are shared with DayZ and Arma 2: Operation Arrowhead.

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