The Legend Of Zelda Play Store

0 views
Skip to first unread message

Hilary Laite

unread,
Aug 5, 2024, 12:38:02 PM8/5/24
to fomrworkprofcount
TheLegend of Zelda[a] is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. Its gameplay incorporates action-adventure and elements of action RPG games.

The series centers on the various incarnations of Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a magical princess within the bloodline of the goddess Hylia, as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone with a heart that does not possess a balance of the three virtues of Power, Courage, and Wisdom attempts to touch the Triforce, it will split into three triangles and bond with three people whose hearts embody the required virtue.


Although their personalities and backstory differ from game to game, the incarnations of Link and Zelda often have many traits in common, such as Link often being left-handed and clad in green, and Zelda being associated with wisdom, light, and prophesy. While the conflict with Ganon serves as a backbone for the series, some games have featured other settings and antagonists, with Link traveling or being sent to these other lands in their time of need.


Since the original Legend of Zelda was released in 1986, the series has expanded to include 20 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most successful franchises; several of its entries are considered among the greatest video games of all time.


The Legend of Zelda games feature a mix of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though the games contain role-playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack-and-slash-style combat over the strategic, turn-based or active time combat of series like Final Fantasy. The game's role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role-playing games, a genre on which the series has had a strong influence.[1] Miyamoto himself disagreed with the RPG label, but classified Zelda as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said "action games are better suited in conveying" to players.[2]


Every game in the main Zelda series has consisted of three principal areas: an overworld which connects all other areas, in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice, can purchase equipment or complete side quests; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which can be essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the dungeon includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.


In most Zelda games, the player's HP or life meter is represented by a line of hearts, each heart typically representing two hit points. At the start of the game the player only has three hearts but players can increase their max hearts by finding heart-shaped crystals called "Heart Containers". Full heart containers are usually received at the end of dungeons and dropped by dungeon bosses. Smaller "Pieces of Heart" are awarded for completing side quests or found hidden around the game world in various places, and require a certain number (usually four) to form a full heart container. Health can be replenished by picking up hearts left by defeated enemies or destroyed objects, consuming items such as potions or food, or going to a Great Fairy Fountain to have the Great Fairy heal Link completely. Occasionally the player will find fairies hidden in specific locations; these fairies can either heal Link immediately or be kept in empty bottles, and will revive the player the next time they die.


The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly NPCs which simplified 3D combat.


The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods.[3] After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[4]


The story and setting was developed by Takashi Tezuka. Seeking to create a fairytale adventure game, Tezuka drew inspirations from fantasy books such as J. R. R. Tolkien's The Lord of the Rings.[5][6][7] According to Keiji Terui, who wrote the backstory in the first game's manual, the location named Death Mountain was initially a working title for the legend of the Triforce which was written with inspirations from the battles of medieval Europe.[8][9] The Master Sword was introduced as Excalibur in the French version of A Link to the Past,[10][11] which is regarded as reminiscent to the legend of King Arthur.[12][7] Celtic mythology also inspired the name of Link's steed, Epona, based on the Celtic goddess of fertility.[13][14]


Hearing of American novelist, socialite and painter Zelda Fitzgerald, Miyamoto thought the name sounded "pleasant and significant".[15] Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda. Link and the fairy were inspired by Peter Pan and Tinker Bell.[16][17] When making the series made the transition to 3D, the combat system of Ocarina of Time was based on the chanbara (samurai) style of Japanese sword fighting.[18]


"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Bolro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[24] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[25]


Up until Breath of the Wild, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting".[26] Instead of theme music for different locations, Breath of the Wild plays natural ambience around the player as main sounds, in addition to some minimalist piano music.[27]


The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy world called Hyrule,[28][29] which has developed a deep history and wide geography over the series's many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared, elf-like humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.

3a8082e126
Reply all
Reply to author
Forward
0 new messages