Manhunt 1 Free Download Full Version For Pc

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Janne Evers

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Aug 3, 2024, 5:11:35 PM8/3/24
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Manhunt is a 2003 stealth game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 2 in November 2003, followed by Microsoft Windows and Xbox releases in April 2004.[1][2] Set within the fictional Carcer City, players control a death row inmate who is forced to participate in a series of snuff films by killing criminal gang members sent to hunt him on camera.

The game received positive reviews from critics, with praise towards its dark tone and violent gameplay, although the combat and level design were criticized. Due to its graphic violence, Manhunt was subject to a significant video game controversy and banned in several countries. It was also implicated in a murder by the UK media, although this accusation was later rejected by the police and courts. While not a commercial hit, Manhunt developed a substantial cult following and was followed by a stand-alone sequel, Manhunt 2, in 2007. The game was re-released through the PlayStation Network for the PlayStation 3 in 2013 and PlayStation 4 in 2016.

Manhunt is a stealth game played from a third-person perspective. The game consists of twenty levels, called "scenes", as well as four unlockable bonus scenes.[1] Players survive the scenes by dispatching enemy gang members, occasionally with firearms, but primarily by stealthily executing them.[3] At the end of each scene, players are graded based on their performance, and awarded one to five stars. Unlockable content becomes available when the player achieves three or more stars on a certain number of levels. On normal difficulty (called "Fetish"), players can earn only four stars; one is awarded for completing the scene under a certain amount of time, and one to three stars are awarded based on the brutality of the executions carried out during the scene. On hard difficulty (called "Hardcore"), players are graded out of five stars; one for speed, one to three for brutality and one for completing the scene. To gain the maximum number of stars, a set number of brutal executions must be carried out over the course of each scene; face-to-face fighting does not award stars.[3]

To carry out executions, players must approach a hunter from behind, undetected. To facilitate this, each scene is full of "dark spots", shadows where the player can hide. Enemies cannot see into the shadows, unless they see the player actually entering the area. A standard technique in the game is to hide in the shadows and tap a wall to attract the attention of a nearby hunter. When the hunter has examined the area and is moving away, players can easily ambush and execute them.[4] The game has three levels of execution, with each level progressively more violent and graphic than the last: "hasty" executions are quick and not very bloody, "violent" are considerably more gory, and "gruesome" are over-the-top blood-soaked murders. Players are in control of which level they use; once players have locked onto an enemy, the lock-on reticule changes color over time to indicate the three levels: white, yellow and red.[5][6]

Over the course of the game, players can use a wide variety of weapons, including plastic bags, baseball bats, crowbars and a variety of bladed items. Later in the game firearms are available for use when executions become impractical. Should players take damage, their health depletes; health can be restored through the use of painkillers, which are available throughout each scene.[4] Players have a stamina meter which depletes as they sprint, but automatically replenishes when remaining stationary.[3] Manhunt makes use of the PlayStation 2's optional USB Microphone and the Xbox Live microphone feature on the Xbox in their respective versions of the game. When such a device is connected, players can use the sound of their own voice to distract in-game enemies. This adds an extra element to the stealth aspect of the game, as players must refrain from making noises such as coughing as these sounds too can attract the attention of any nearby hunters.[3]

Manhunt is set in the fictional Carcer City, a dilapidated rust belt city rife with corruption and crime.[7][8] On the prowl around the city are numerous violent gangs, who seek to find and kill the player.[9] The game is set in a shared universe with the Grand Theft Auto series.[10]

While the Director monitors his actions, Cash is forced to kill more criminals across various abandoned locations, encountering a skinhead gang called the Skinz, a sadistic paramilitary group called the Wardogs, an outlaw gang called the Innocentz (consisting of the mostly Hispanic occultist Skullyz and the Babyfaces consisting of pedophiles and mentally challenged murderers), and a group of former asylum inmates called the Smileys. Eventually, the Director betrays Cash and, after ordering his family's deaths, tries to murder him as well, as part of his film's climax. Cash survives the trap, and escapes after vowing revenge on the Director.

The remaining Wardogs, led by the Director's right-hand man Ramirez (Chris McKinney), are sent to re-capture Cash, and they manage to trap him in a game of cat and mouse. Cash prevails and kills Ramirez and his men, before being rescued by the journalist reporting on him, who reveals that the Director is Lionel Starkweather, a former film producer from Los Santos who produces for a snuff film ring. The journalist has acquired enough evidence against Starkweather to get him convicted, but needs Cash to escort her to her apartment to get it. Meanwhile, Starkweather blackmails corrupt police chief Gary Schaffer into sending his men to kill Cash and the journalist, but the two manage to avoid them. After retrieving the evidence, Cash tells the journalist to leave the city with it while he goes after Starkweather.

Pursued by the police and SWAT throughout the subway and the streets, Cash is eventually cornered in a train yard and almost summarily executed. He is saved by the Cerberus, who kill the SWAT officers and take Cash to Starkweather's mansion so that they can execute him themselves. The Cerberus are distracted when Piggsy (Hunter Platin), a chainsaw-wielding maniac who wears a pig's head, breaks free. Cash escapes and confronts Piggsy in the mansion's upper levels. Unable to fight him directly, Cash uses stealth attacks on Piggsy before tricking him into standing on a grate, which collapses under his weight, allowing Cash to take his chainsaw and finish him off with it. After eliminating the remaining Cerberus, Cash confronts Starkweather in his office and kills him with the chainsaw.

The media and police arrive at the mansion as the journalist exposes Starkweather's snuff ring and police complicity, leading to Schaffer being criminally prosecuted for corruption. Cash, however, is nowhere to be found.

Manhunt was announced at E3 in May 2003.[14] The game was originally slated for an October release date,[15][16] and it was eventually released for the PlayStation 2 on November 19, 2003, in North America, followed by a European release on November 21.[17][18] During its first month on sale, the game sold 75,000 copies in the United States, "a fraction" of the copies sold by Grand Theft Auto III and Grand Theft Auto: Vice City, games also distributed by Rockstar.[19] In spite of these comparatively poor sales,[20] the game received a port for Windows and the Xbox, released in North America on April 20, 2004, and in Europe on April 23.[21][22][23] Rockstar released exclusive merchandise, limited editions and pre-order bonuses such as official soundtracks, a Piggsy figure, and a handheld voice changer.[24]

The game was added to Steam in January 2008.[25][26] Manhunt was included for free for players who pre-ordered the PC version of Manhunt 2 in November 2009.[27] On May 14, 2013, Manhunt was made available for purchase on the PlayStation 3 under the PlayStation Network's PS2 Classics category.[28] It was released again for the PlayStation 4 on March 22, 2016, with 1080p and trophy support.[29]

The PlayStation 2 and PC versions of Manhunt received "generally favorable reviews", while the Xbox version received "mixed or average" reviews, according to the review aggregation website Metacritic.[54][55][56] As of March 26, 2008, the Manhunt series has sold 1.7 million copies worldwide.[57] At the 7th Annual Interactive Achievement Awards, the game was nominated for "Console Action/Adventure Game of the Year".[58] Manhunt received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[59] indicating sales of at least 200,000 copies in the United Kingdom.[60]

The game's dark nihilistic tone and violent nature were singled out by many critics as representing something unique in the world of video gaming. GameSpot concluded that, "like it or not, the game pushes the envelope of video game violence and shows you countless scenes of wholly uncensored, heavily stylized carnage".[4] Game Informer praised the PS2 version's audacity and competent technical capabilities, stating "it's a frightening premise that places gamers in a psychological impasse. The crimes that you commit are unspeakable, yet the gameplay that leads to these horrendous acts is so polished and fierce that it's thrilling."[35] IGN complimented the same console version's overall challenge, calling it a "solid, deep experience for seasoned gamers pining for some hardcore, challenging games".[1] Edge gave the same console version eight out of ten, saying, "Like GTA there's more to this than shock and awe. Within its linear structure there is a lot of freedom within which to act, much more so than both Splinter Cell and Metal Gear Solid 2, the titles which Manhunt most closely resembles."[61]

As entertainment and cultural artefact, Manhunt is totally disturbing. But so is the evening news, the "I'll eat anything for money" lunacy of Fear Factor and the unfettered, misanthropic gunplay of Bad Boys II, so I will defend until my last breath Rockstar's right to sell this stuff to me and anyone else who wants it. ... Do I think games such as these could have dire psychological consequences, particularly for young people? As always, I remain agnostic on the matter. Who knows, really? The debate will never be resolved. The American military obviously thinks there's something there: The troubling new TV ad campaign for the U.S. reserves lures potential young soldiers with tales of adventure accompanied by blatant, video-game-styled animation. And, curiously, no one has complained about or tried to ban SOCOM U.S. Navy SEALs, in which stealth and killing figure even more heavily than in Manhunt.[62]

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