Thereare a number of different materials for use with V-Ray for 3ds Max. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin and even light emitting objects.
Hi! I would like to change the color of my material in VRay but when i try to change it. Nothing happens.
As you can see in the screenshot, the color is much more orange than the color on the example above. Can someone help me with getting the color that I want?
Or click into the checkerboard and it will take you to an area with your texture, there are some color manipulation options that you can use to adjust the colour of the texture itself if you want to change the shade of the wood.
Adam has given you good direction. I actually did that render in another application. The texture is one of my custom wood texture and I did basically what Adam describes. I used the wood grain bump map but a plain color material with some glossiness added.
We understand that earlier versions of Vray are no longer supported, however, what we hope is not to have to re-assign completely from scratch all the materials and lights, duplicating the work we have done already, purely because materials cannot be read properly between different versions of Rhino and Vray.
Thanks Gijs. I found installing Vray quite troublesome already, in term of license, so I am not sure if it is actually possible to install two different versions of V-Ray on two diffent version of Rhino. The assumption is that an installation of a more recent V-Ray on Rhino 5 will be able to then read models containing render settings from previous versions. Has anyone tried it before? I am quite surprised that are very few people on the planet to have a similar issue!
Now you can switch the versions with a couple of clicks in the Rhino settings panel.
We have a small tool to directly tamper with the registry entries instead of clicking around the settings panel. But the idea is the same
I would like to add my voice to that wishes. Your suggested method works fine in many cases, but often I need to swap material completely from everything (from hidden geometries, locked, objects on locked or hidden layers, from inside blocks).
Ability to swap all instances of material in the scene and replace it with other material from Materials Panel (without deleting old one from Materials Panel - or with deleting, this can be an option for the user).
I can clearly see the VRayHDRI material, which the tutorial tells you to select. The only problem is when I got to the exact same menu via the exact same method I get the following menu (I have highlighted my V-Ray materials menu in yellow):
Create a VRay Dome light. In the Dome light modify panel, click the Texture button and a V-Ray menu pops up but this time it includes the VRayHDRI option which didn't appear when you go in via the Material Editor.
There is a difference between a material and a map. Maps usually go into materials. In your first post you posted a picture of your material editor, apparently without a VrayHDRI. VrayHDRI is a map, so you are looking in the wrong section. However, on the bottomn of that picture is a tab with maps. If you expand that and go into vray maps, the VrayHDRI should be listed.
So I'm new to enscape and fairly new to rendering in general. I am using Rhino 6, with Enscape as the render export/video maker. However I have been using vray for materials, and they all have a very high reflection/glossiness when rendering out in enscape. I saw a post somewhere saying that vray materials don't work well with enscape but no solution/workaround for somebody who like me has all the materials already set, and mapped. I was hoping somebody might have some advice on how to either get the vray materials into materials that render better with enscape or a potential tweak to the materials in vray that would remove the gloss/make the two plugins work better together. Thanks for any advice.
I am trying to make a wireframe model within a animation of solid objects and have been told to use vrayedgetex but all that does for me is leave the object solid and and have bold lines. Which is great other than you can still see the bulk of the object not just the wireframe lines.
Not quite sure what you're saying but try put the vrayedgetex to your refraction slot. Change the base colour to grey and the line colour to black(or the other way round). Hopefully that's something you want. Or change the line to world measurement instead of pixels. Cheers.
all you need to do is place the vrayedgetex in the refraction slot, change the color inside the map from pure white to pure black, and set the IOR to 1.0 (which disables the bending of light). you can control the transparency of the wires with the color in the map and the thickness of the wires as well
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I'm having a very weird issue with the latest version of Vray for Max 2017. If I have an object selected, and I open the Vray material editor, the material that is applied to whatever object I have selected disappears from the editor. Meaning it just turns into flat grey v-ray material, and all my settings are gone. If I hit Ctrl+Z the material will reappear, but it's extremely frustrating and annoying to deal with. If I open the Vray material editor with no objects selected, a random material will disappear from the editor. I have to hit Ctrl+Z every time I open the editor and it's an extra step I shouldn't have to take.
What's worse, occasionally materials will disappear from the scene itself. So I'll be working, and if I have multiple materials applied to different objects in a group, the entire group of objects will turn grey and I lose all of my materials. Crtrl+Z does not help in this case. When this happens, I have to hope that I saved the file recently before this happened and reopen it.
Hi, thank you forr responding. Yes, the renderer is set to V-Ray. Only one material disappears at a time, and it doesn't go to black like when you switch from the V-Ray renderer to scanline, I just lose all of my material properties and it reverts to a flat grey V-Ray material.
Hi Simons
I've got just the same problem that you have. it turns grey and I think also loses the assigned relation to the objects. I'm new to max And 3ds max has this problem with V-ray Material editor... when I switch the material editor to MtlRay (default) it works fine ... looks sth is wrong with the V-ray. I'm using 3ds max 2017 and V-ray 3.40.03 installed on windows 10.
Many thanks
As @rendermaster noted, if Vray isn't the current renderer it will render those vray materials as a flat gray color with no shading. You might check to make sure that Vray is the current material editor renderer. If it is and the problem persists, you should contact Chaosgroup as Vray is a 3rd party plugin.
Hi,
I found a solution for my issue and it's simple and weird.
it might solve your problem too
I tried all the solutions that our friends here recommended them such as setting default render engine, etc.
But accidentally I realized that opening the v-ray material editor using it's "dedicated toolbar icon" creates this malfunction.
I prevented this issue by simply just opening the material editor via pressing "M" shortcut key on the keyboard.
Hey all, this is WAY late in the game...only 4 years later, for some reason I never received notifications for this post and randomly got a notification two days ago even though the last reply was in 2018...weird! Anyway, I never did get to try any fixes, just eventually moved onto later versions of software and the issue sorted itself out. I'm willing to bet the "M" key was short for "Magic" though based on others' comments Thanks for the responses and I'm so sorry I didn't get to capitalize on the great suggestions here!
Hi @Buzul.
Yes, Vray material is not supported, so when you export from 3ds Max if you export as babylon file then the exporter try to convert your materials to standard materials (if you are using Vray materials). If you export as gltf/glb i think it convert it to pbr material.
And yes, as a workaround you have to use Physical materials on 3ds max.
Here are few precious infos about how to deal with materials on 3ds Max to not lose their properties on export
If you have any issues, we are here
ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Hi everyone,
I'm new in 3ds max script. I want to define materials based on this document( -Ray+Illumination+Relevance+Test)
I defined some standard materials in 3ds max script, But I don't know How I can set Vray materials in 3ds max script.
Another problem is about map an HDR image on a plane for the window's view out. how can I map HDR image on the plane without effect on interior lighting? Should I map this image in 3ds max script?
I will appreciate it if you help me.
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