D/skia ( 4814): Shader compilation error

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Mehdi

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May 14, 2020, 12:53:07 AM5/14/20
to Flutter Development (flutter-dev)
I've created a simple Flutter 1.9.1+hotfix.4 application using Android Studio 3.5.1. After adding successfully a new virtual device (Nexus 6) and tried to run my app, I got this error:

Launching lib\main.dart on AOSP on IA Emulator in debug mode...
Initializing gradle...
Resolving dependencies...
Running Gradle task 'assembleDebug'...
Built build\app\outputs\apk\debug\app-debug.apk.
I
/OpenGLRenderer( 4814): Davey! duration=1406ms; Flags=1, IntendedVsync=1422247087541, Vsync=1422863754183, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=1422872891300, AnimationStart=1422872995300, PerformTraversalsStart=1422873083500, DrawStart=1422889127800, SyncQueued=1422898601600, SyncStart=1423096322400, IssueDrawCommandsStart=1423096781100, SwapBuffers=1423165349100, FrameCompleted=1423851721600, DequeueBufferDuration=661866000, QueueBufferDuration=859000,
Debug service listening on ws://127.0.0.1:64638/dWhuIn5znm4=/ws
Syncing files to device AOSP on IA Emulator...
D
/eglCodecCommon( 4814): setVertexArrayObject: set vao to 0 (0) 1 0
D
/skia    ( 4814): Shader compilation error
D
/skia    ( 4814): ------------------------
D
/skia    ( 4814): Errors:
D
/skia    ( 4814):
D
/skia    ( 4814): Shader compilation error
D
/skia    ( 4814): ------------------------
D
/skia    ( 4814): Errors:D/skia    ( 4814):  

The application runs correctly but the console shows the errors above.


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