Hi,
we are currently making tests porting our app in flutter.
In our App we have thousands of svg-graphics for creating avatar (head, hear, eye, ... and shadows for all). When painting on avatar in our current app we manipulate each part (coloring, ...) of the specific avatar, add all parts to a "canvas", scale it, crete a bitmap out of it and use that bitmap for displaying. Performance is very important as the images sometimes get rendered in lists with hundreds of entries...
Can anyone give me a hint, howQ to implement that in flutter?