I just spend about 200 hours working on a mobile app built entirely in Flutter. As I approach the end of the project it is time to monetize. Flutter team has not provided any meaningful ways to recoup the investment I have made in learning Flutter and building an app with it.--My app was designed for a renewable subscription using in-app purchases. I found three packages that handle IAP. None of them handle subscriptions except one, which is poorly documented and has no support and it seemingly broken.Breaking my business model, I decided to go for second best and use AdMob with one-time IAP. So I installed AdMob, however, snackbars appear under the AdMob banner and cannot be moved. If I pad my scaffold you get black bars on the left and right which is incorrect on iOS. There's no way to detect the size and status of the banner to be able to write your own solutions.So here I am, finishing up a considerable time investment ready to monetize and I have no acceptable options to do so.To make matters worse, I look up "react-native IAP" and I see, predictably, multiple packages with well abstracted renewable subscription IAP purchasing. You see, I started with React and spent time with React Native and Flutter, and decided to give Flutter a chance because I believe it is better technology. But it's really depressing to find out, at the end of the day, I would have had a chance at recouping my investment if I had not used Flutter.I have brought this up to other Flutter devs and the general consensus seems to be that monetization is low priority. I simply cannot agree. I don't know what Google's motive is with Flutter, but if that motive is served by having adoption of Flutter, these devs need to pay for their time. And in order to pay for that time, they need to monetize their apps. It's as simple as that. Monetization should be THE top priority.Yes, I'm venting.Kindest regards,Luke Pighetti
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Don't mind me, just frustrated after a few days of no forward movement.
CheersLuke
On July 26, 2018 5:55:19 PM Luke Pighetti <lukepi...@gmail.com> wrote:
> I just spend about 200 hours working on a mobile app built entirely in
> Flutter. As I approach the end of the project it is time to monetize.
> Flutter team has not provided any meaningful ways to recoup the investment
> I have made in learning Flutter and building an app with it.
>
> My app was designed for a renewable subscription using in-app purchases. I
> found three packages that handle IAP. None of them handle subscriptions
> except one, which is poorly documented and has no support and it seemingly
> broken.
>
> Breaking my business model, I decided to go for second best and use AdMob
> with one-time IAP. So I installed AdMob, however, snackbars appear under
> the AdMob banner and cannot be moved. If I pad my scaffold you get black
> bars on the left and right which is incorrect on iOS. There's no way to
> detect the size and status of the banner to be able to write your own
> solutions.
Hmm, this is a bit odd...
How exactly are you using Admob? You *should* be able to query the length and pass it from native code into Flutter.
If you're sure you're only padding the sides of the scaffold, then the black bars sound like a bug?
>
> So here I am, finishing up a considerable time investment ready to monetize
> and I have no acceptable options to do so.
>
> To make matters worse, I look up "react-native IAP" and I see, predictably,
> multiple packages with well abstracted renewable subscription IAP
> purchasing. You see, I started with React and spent time with React Native
> and Flutter, and decided to give Flutter a chance because I believe it is
> better technology. But it's really depressing to find out, at the end of
> the day, I would have had a chance at recouping my investment if I had not
> used Flutter.
>
> I have brought this up to other Flutter devs and the general consensus
> seems to be that monetization is low priority. I simply cannot agree. I
> don't know what Google's motive is with Flutter, but if that motive is
> served by having adoption of Flutter, these devs need to pay for their
> time. And in order to pay for that time, they need to monetize their apps.
> It's as simple as that. Monetization should be THE top priority.
>
> Yes, I'm venting.
>
> Kindest regards,
> Luke Pighetti
>
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