Windows is no longer using GLFW

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Stuart Morgan

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Sep 5, 2019, 1:28:31 PM9/5/19
to Desktop Embedding for Flutter
Thanks to lots of hard work by @clarkezone, Windows builds are now using a Win32-based embedding instead of GLFW! This is a big step forward for Windows, as it means we're now have a foundation to build on long term, instead of a temporary placeholder.

There are a couple of known regressions:
- CPU usage will be back to 100% of a core; the fix for that is in progress.
- If you move the mouse out of the window with a hover effect active, it will stay active instead of turning off.

Give it a try if you're on Windows, and if you find regressions other than the above please file bugs!

-Stuart

Kris Giesing

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Sep 5, 2019, 4:17:03 PM9/5/19
to Stuart Morgan, Desktop Embedding for Flutter
This is great news! Thanks @clarkezone and everyone else working on making Flutter for Desktop better and better :)

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emsaints

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Sep 5, 2019, 8:29:48 PM9/5/19
to Desktop Embedding for Flutter
Thanks @clarkezone and Stuart! Will try it out and give feedback.

Travis Dixon

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Sep 5, 2019, 8:49:46 PM9/5/19
to Desktop Embedding for Flutter
Great news, thanks @clarkezone and flutter desktop contributors!  I'm super excited about this one too.  I've been watching both flutter desktop and flutter web closely hoping to use it as the target platform for our next UI rebuild.  Letting me prototype in something that's going to resemble a long term solution more closely makes me super happy :-D
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