Thanks to lots of hard work by @clarkezone, Windows builds are now using a Win32-based embedding instead of GLFW! This is a big step forward for Windows, as it means we're now have a foundation to build on long term, instead of a temporary placeholder.
There are a couple of known regressions:
- CPU usage will be back to 100% of a core; the fix for that is in progress.
- If you move the mouse out of the window with a hover effect active, it will stay active instead of turning off.
Give it a try if you're on Windows, and if you find regressions other than the above please file bugs!
-Stuart