Quoted lines are originally from
sta...@uoquint.ru, posted on
http://code.google.com/p/fluorescence/wiki/CompileOnWindows
> 7) I can't understand where to changed resolution of game screen (scene), I wan't to look at client with big
> resolution, i think that modern remake must to support common screens such as 1280x1024, 1920x1200. Now it's
> seems that optimisation of rending is sucks, Is it optimisation for supporting such resolutions in plans?
You can edit gumps/gamewindow.xml and change it to any resolution you
want. Not very comfortable at the moment, but possible ;)
> 8) I think is good idea to make possability to customise number of layers at paperdrolls, many shards are
> interesting to make more layers for example to additional rings ans braclets on other hand or talismans or smth
> else. Also to make something like extenede tiledata where we can customise color of light source, make
> custom chairs seteable, and other information that is keeped inside original client.
The number of layers is flexible in fluorescence. If you take a look
at misc/config.cpp, you can find a few configuration options for layer
render priorities to set in the config.xml file. You can simply add
more layers in your config, and modify your server to send the new
layer ids.
In general, I plan to make a lot more config stuff available to the
user. This includes seat ids, light stuff, and many other things that
are annoying to most freeshard creators. For example, the body ids are
now soft linked to the paperdoll gump ids via data/paperdoll.def.
> 9) I can't find any information about protocol version, what version of protocol you are emulating? As i
> understand you don't want to support HS features and formats?
That is a difficult question. For now, my focus is on pre-HS, because
most of the UO related documentation you can find on the web does not
include the new formats. But I can't really tell you a specific
version.
I use a standard RunUO server to develop fluorescence, so fluorescence
will definitely work on RunUO. About the other emulators or OSI, I
don't really know.
However, if you want to implement HS stuff, you're very welcome to do
so. fluorescence is in no way restricted to a certain UO version - the
more it can support, the better.
Best,
spin