I clearly haven't had any time to work on Fluix in a long time now.
Sad, but so it goes.
I've just uploaded the latest source and unit tests I had to the
"Files" section of the google group. I believe everything is there,
but if something seems to be missing let me know and I'll see if I can
find it.
If anyone wants to continue work on the code to update it to current
and future versions of XNA or add other features, I'll give you
whatever admin rights to this group to update/upload things and take
over as you see fit. I'll try to answer any questions people have, but
it's been a while since I looked at the code.
scott
If you look at DefaultInputHandler.cs in the source archive, you can
see what's happening in that ReadData. Perhaps you can make your own
version that does less, or does things differently, but basically,
it's just asking XNA for input, if I remember correctly.
scott
Oops, forgot about those.
To be honest, those are the real reason I didn't release to pipeline
source originally, the extract is a bit of a pain. FluixExtract is
written in perl (thanks to the perl SWF::File being very useful), but
I converted it to an exe using a commercial tool, which sucks for
other people trying to deploy. Perhaps there's a free tool that does
the same these days?
triangle is Jonathan Shewchuk's
(http://www.cs.cmu.edu/~quake/triangle.html). I don't think I changed
the code at all. trianglew is just set to have a /SUBSYSTEM of windows
so that no console window pops up when it's called from FluixExtract.
The source zip went over the 10M limit when those were included, so
I've uploaded those missing thinsg as fluix-aux-source.zip.
Enjoy!
scott