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DeanoC

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Jun 9, 2007, 5:37:49 PM6/9/07
to Fluix
I'm using Swish so wasn't expecting it too work but thought you might
like some results anyway :)

Some basic text displays correctly if I use FontType = DeviceFont,
using FontType = VectorType gives a run time crash.

Some shapes work but most don't, even an simple red circle shape
didn't work (no crash just didn't display).

Lots of Tags not supported (things like DefineButton2).

Great work so far :) Was good to see some text moving :)

Yell if theres anything I can do to help

Bye,
Deano

Scott Graham

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Jun 13, 2007, 5:41:15 PM6/13/07
to fl...@googlegroups.com
Thanks for the vote of confidence :)

Perhaps I was using a bad/old version of Swish, but I couldn't get Swish to output much of anything that looked the same as it claimed it was going to even when playing back in the real Flash player. My fonts had some letters upside down, colours were wrong, etc.

I have to do more error checking (obviously), but really only DeviceFont will probably be well supported. That corresponds to me getting enough information in the pipeline to spit out a texture font, whereas otherwise I get a big mess of vector objects with no hinting and no mapping to the actual character code, making for ugly (and expensive) rendering.

I'm not quite sure what to do with buttons. They shouldn't be too difficult to implement, but I didn't think they were too useful since I'm assuming most people won't be interacting with a 360 game using the mouse. I guess it's useful enough on Windows to be worth doing though. Perhaps some sort of optional "virtual cursor" on 360 would be a nice thing to have for doing initial ports of mouse-centric interfaces.

scott
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