It isn't as simple as a recompile though. First the projects need
rebuilding because they won't convert to XNA 3.0. Then there are a
bunch of compile errors to fix. I've done all of that, but it doesn't
work yet. I know that some of it is because of changes made to how the
pipeline works since XNA 1.0. But my first issue is a little wierd.
When I try to run the FluixPipeFontGenTest I get this:
"The assembly with display name
'Microsoft.Xna.Framework.Content.Pipeline' failed to load in the
'Load' binding context of the AppDomain with ID 1. The cause of the
failure was: System.BadImageFormatException: Could not load file or
assembly 'Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0,
Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its
dependencies. An attempt was made to load a program with an incorrect
format."
I've checked my references and they seem fine (and identical to
projects that do work), so I'm a little lost. Why would that DLL fail
to load for this project? Does anyone have any ideas?
I've cross-posted this at
http://forums.xna.com/forums since I'm not
sure how active this list is).
> > video, good job on that by the way)- Hide quoted text -
>
> - Show quoted text -