deploying to xbox360

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ez

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May 24, 2007, 10:44:11 AM5/24/07
to Fluix
hi all,

The idea of xna intergration with flash is fascinating. I'm been
working with flash for a long time.
i've tried the tutorial (using 'windows game' project) and it works.
but unfortunately it doesn't work when i tried to deploy it to the
actual xbox360 machine. (using 'xbox360 game' project). Any ideas why?

I've also tried various *.swf files (contains effects, shapetween,
actionscript, etc), and it turn out that there are still alot Fluix
unable to handle. Well I hope, this will be only temporary.

Thumbs up for doing this Project.

ez

Scott Graham

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May 24, 2007, 4:39:43 PM5/24/07
to fl...@googlegroups.com
Hi

I don't have a 360 yet, so there's no 360 port. :/ Sadly, I'm crazy busy with other junk (stupid real life) but a 360 port was my original plan, and in fact the PC support was mostly just a temporary intermediate actually.

Yes, there's still quite a lot of things the Fluix doesn't support yet. If there's any specific things that you think are important, let the list know. As to your specific problems below:

- Not sure what you mean by "contains effects"?

- shapetween is a bit tricky because of how Fluix renders. That's something that's fairly tied to software rasterization, but because Fluix triangulates and turns the "painting" into geometry, shapetweens become quite difficult. Not impossible, but they weren't high on my list of things to do.

- actionscript: Anything in particular? Supporting different language constructs, or other built in objects is definitely the sort of thing that should be pretty straightforward to fix.

scott

DeanoC

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Jun 9, 2007, 5:29:58 PM6/9/07
to Fluix
One quick look at the runtime, show at least one reason why this won't
work on the 360.

.NET compact doesn't support the load assembly from embedded bytes.

Only assembly loading supported is from an external file. Really
annoys me too (I wrote XNua and hit the same problem).

Deano

Scott Graham

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Jun 13, 2007, 5:34:26 PM6/13/07
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Hey

Yeah, I'm using the byte[] version right now. My (lame) plan was to just dump out the assembly to a temporary directory (the Title directory, since that's supposedly writable) and then load it from there, since there's no way to get the assembly into the same place as the .xnb otherwise. A larger problem is that I'm using the BinaryFormatters, which aren't in the 360 compact framework, so I'll need to change that. And, I still haven't bought a 360 which is the biggest problem. :)

Anyhow, nothing exceedingly difficult to overcome, but my real-work game is optimistically shipping this xmas which leaves me mostly ready to pass out when I get home, as opposed to working on Fluix.

So, sorry for the slow progress, all.

scott
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