I am pretty sure I disagree about doing this out of the box. You
should be able to add as many sequenceWaiters as you would like to a
sequence, one after another. So, one for the first item, and one for
the second. It will only move on in the sequence after both of those
have occurred. If this isn't working, then I think something is wrong,
altough I believe many of our test cases do exactly that.I will throw
together a quick prototype.
As far as your error with the SequenceBindingWaiter, good catch. There
is a bug on line 361 of TestCase. It looks like the
SequenceBindingWaiter was updated, but I missed a reference here. We
should be using a generic event in the function definition and using
unwatch instead of removeEventListener.
Mike
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