Multisample Anti Aliasing for GL Windows on Windows

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Webb Hinton

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Apr 13, 2021, 5:17:48 PM4/13/21
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I'm trying to piece together some knowledge regarding cross-platform Multisample Anti-aliasing for GL Windows. Is this a feature that works on all operating systems? 

Enabling mutli-sampling on a GL Window on the windows platform gave no results...

According to this thread MAA is not supported on Windows, is that still true? 
If it is what are some work around's or alternatives  for an AA solution?



Webb Hinton

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Apr 14, 2021, 4:26:23 AM4/14/21
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Edit:

I mean I'm trying to piece together information regarding Multisample Anti Aliasing in FLTK GL windows, if that wasn't clear.

Basically I'm wondering if there's a quick way to implement AA that "just works" for all platforms on an FLTK level, rather than having to implement AA myself within a render buffer or my OpenGl code. 

Maybe such a feature is wishful thinking...

At the same time I feel like there really are not many resources/discussions on the topic of AA in regards to FLTK, even though I can't image someone trying to create a modern with OpenGL would eschew AA.





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