On 3/16/25 21:18, danielc...@gmail.com wrote:
Hi, can FLTK be compiled with directFB on linux, to use on an fltk app in an non desktop environment, wich is limited to 512mb ram?
Hi, can FLTK be compiled with directFB on linux, to use on an fltk app in an non desktop environment, wich is limited to 512mb ram?
I have this impression that folks think that X11 servers are terribly heavyweight and burdensome - they are not; back in the day we ran X-servers on 50 MHz P4s with a few MB of RAM - most modern embedded SoCs are way more powerful than that...
ok thanks people, Already tested with xorg, it will run well on raspberry pi zero 2w 512mb ram, xorg dont take more than 50mb of ram, it will do.
The thing is, I want to get rid of wm in production, since it will need an considerable ram to run object recognition,
but the win->iconize dont work with fltk app directly on xorg, neither do hide as it exits the app when in xorg.
Hi people, I'm trying not to use wm to save as much ram as possible, dont need it, the app that Im doing is for a robot, and need graph only for opengl to help programing the movements, when it will be in prodution dont hae screen as all will b automated. I notest when the app is minimized it dont take cpu or gpu effort, so it will run minimized in production.The thing is, I want to get rid of wm in production, since it will need an considerable ram to run object recognition, but the win->iconize dont work with fltk app directly on xorg, neither do hide as it exits the app when in xorg.what options do I have here to save ram and cpu and gpu in prodution?