this approach seems to make it:
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
int main(int argc, char **argv) {
int X,Y,W,H;
Fl::screen_work_area(X,Y,W,H,0);
Fl_Window *window = new Fl_Window(W, H);
Fl_Box *box = new Fl_Box(20, 40, 300, 100, "Hello, World!");
box->box(FL_UP_BOX);
box->labelfont(FL_BOLD + FL_ITALIC);
box->labelsize(36);
window->end();
window->show(argc, argv);
return Fl::run();
}