For double-buffered windows you will need to surround the drawing code with the following code to make sure that both buffers are redrawn:
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I believe this is confusing and quite obsolete instructions on how to make an OpenGL window incrementally update (you have to draw the update in both buffers or it will flash as the buffers are swapped). All recommendations now are to completely redraw the OpenGL window from scratch.
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Maybe just delete the whole thing.