Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.
There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.[132] Unlike previous NFS titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the "free roam" feature lets you explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.
Air Supply is awsome, I can see why guys like Radek rave about it! Six supersized high speed gap jumps in a row. In the pissing rain. After hitting the jumps a bunch, our first casualty of the trip happened. The Mighty Cro-Mag got taken down in the most violating way on the 3rd hit. He was unable to walk because he had done in his knee pretty bad. It was then that we figured it wasn't such a hot idea to hit 20 foot gaps at top speed in the rain.
We called it a day and took the road down to the car and headed to the hospital. After 3 hours in the hospital Aaron was told to stay off it for the rest of the trip and we got him some crutches and painkiller candy.