Gamemaker 8.0 Download

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Curtis Cassel

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Aug 4, 2024, 7:02:39 PM8/4/24
to flexemlunco
Myfriend is currently making a game in gamemaker, but whenever I test it out for him my computer seems to just completely lock up. My PC that I am testing on is no way underpowered, it has a 2500k, Radeon 6950 and 8GB RAM. My RAM, GPU and CPU usage is barely touched during the freeze. If I am playing music at the time of the freeze the speakers just buzz. Whenever is occurs a full system reboot is always required, nothing at all responds. The image of the game stays on the screen, mouse, keyboard and restart button don't respond. This question may be better suited for the Gamemaker forums, but it could be an issue with my computer. I am unsure. I can play MW2 and Crysis for hours without it crashing, so it is either a software problem or something weird. All of my temps are normal. Others have suggested checking while loops, but wouldn't an infinite loop cause the CPU usage to rise?

In any of your loops that have a potential of running infinitely, put io_handle(); (I think thats the command) This command somehow keeps windows from thinking a program has frozen. If that isn't the case... then try to play the music through an extension like fMod or another one. Furthermore, try it on another computer is it just your computer? Your computer doesn't sound underpowered at all... but what about your operating system? If you're using xp it may not support the Directx that GM requires. I believe that its very easy to make gm games very directx intensive, so check that out. Good luck! I love Game Maker!


This kind of issue is probably due to something internally in game maker, OR it could be an issue with a listener or script you may have bound to a sprite or object. Begin removing things, one by one, until you find the culprit.


I use GameMaker Studio 1.4 and wanted to rely heavily on tiled for level creation.

So I created object templates in tiled but when I export the map as .room.gmx and load that in Gamemaker, the coordinates of several objects are off.

It seems like Tiled exports the coordinates of the top left corner of the sprite used for the template, whereas in Gamemaker I use the centre of the sprite as pivot/reference point/center of object (or whatever you want to call it).


How can I actually change the pivot/reference point/objectcentre in tiled, so that the objects will also appear at the same position in gamemaker? Or is there any other solution? Specific custom properties?

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