War Thunder Yaw Axis

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Enrichetta

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Aug 4, 2024, 11:12:11 PM8/4/24
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Ihave been away from war thunder for 6 months and now coming back I need some help setting up my controls. I use mouse aim in RB and I am confused over the use of the fire (guns/cannon) axis. Can someone explain what it does and why it is an axis and not a single button please?

At the moment I have small cailber and large calibre set to lmb for max weight of fire. Does the fire axis allow me to cycle through different weapons options, because when I did a test setting the max min to they both seemed to fire all my guns whatever the caliber together.


Negative. It is to emulate a two stage trigger (2 seperate unique buttons) like that found on combat flight joysticks. The intended user would be a PS4 user (remember that the R2 & L2 are no longer buttons and they haven't been for a while; instead they are each a unique axis) or a PC user with a gamepad (some things I will never understand.. smh).


Essentially, [I strongly] believe that it was designed to have a half pull MG's and a full pull MG's + Cannons, problem is that it isn't set up correctly. I am about to submit a bug report and will link it here when finished if I don't get distracted.




Then I've opened the Y-Axis Configuration Submenu and switched the Invert Y-Axis there, hoping that both type of controls (Mouse Aim and Mouse Full Controls) find an agreement on the "mouse up = airplane nose down, mouse down = airplane nose up" thing. I don't really know why, but it seems that at this point, the "Invert Y-Axis" switch has no effect at all and failed to actually invert something, and by this way I've found myself unable to make the Mouse Aim and Mouse Full Controls to actually work on the same Y-axis up/down.



I've realized that it's the Mouse Aim setup that has this core-built inversion on the Y-Axis from the regular Full Control Axis, and, switching the "Invert Y-Axis" on the mouse control options just keep core-inverting the axis without actually doing what I want (which is having the same Y-Axis up/down for Mouse Aim and Full Controls).


So, basically, is there ANY WAY to make the Mouse Aim and Full Controls to don't work with this built-inverted axis?

I mean, I just want to have the "mouse up = nose down, mouse down = nose up" control on Mouse Aim AND on Full Controls, otherwise it's gets really, really confusing (too me, at least).


And I'm annoyed by opening the configuration menu just to manually switch the "Invert the Y-Axis" on the mouse control options every single time that I change from Full Controls to Mouse Aim or vice-versa.

(I mean, have you ever tried to do that in the middle of some combat? lol)


I have actually the same problem and it bothers me when I fly helicopters as I like to switch between mouse aim and simplistic controls during flying. For the life of me I can't get it to work that the Y- axis of my mouse behaves the same in both modes.


I play with mouse and keyboard and both in realistic mode and arcade. When I'm playing realistic I like to use "simplified" controls with mouse set on "relative-control", but when I'm playing arcade I like to switch to "mouse-aim". The problem is that in both control modes mouse y-axis act inversely to each other irregardless of the settings.


took me a while to figure out that i accidently changed that but to any others who can't figure this out in the future this solution worked for me, i presume everyone else in this thread has stopped playing war thunder or figured it out.


I just bought myself a plane power controller with three independent axis, two for throttle and one for flaps. I can not map the flaps axis on the controller to a button biding in the control options.


This feels better suited for one of the suggestion forums: -suggestions/ I'd assume either gameplay or interface. Although I would be surprised if this hasn't already been suggested and is either up for vote or passed onto devs. Honestly quite strange that it's not part of the game already.


Flaps axis is a good option too. Last game i ripped off my flaps because the map was winter and i couldn't see the white text indicating their state. With an axis i can physically control the position.


Many real planes do not have 'axis' for flaps. Some early planes, like bf 109, has big wheel which lowers and raises flaps slowly. Never planes, even fw 190, has only buttons for flap positions. Many has lever three position lever, down, neutral and up. When moving up, flaps goes up 'one step', then lever returns to neutral position.


Should we have flap axis that works only for planes that has it in reality? How about speed? When you set flap axis from 0 to 50%, it should be take looong time for bf 109 pilot to crank flaps accordingly (this is something that does not work even in current system, flaps react too fast).


I'm looking for a way to represent on an X-Y graph the fact that an axis does not start from the origin. When drawing by hand, I'll use a little zig-zag, lightning bolt, or slight space on the axis in question to represent this fact, just off from where the X and Y axis lines meet. How would I go about telling Matplotlib to do this? After two hours of perusing the Axes documentation, and tooling around in an IPython shell, I appear to be striking out.


I'm looking for a way to represent on an X-Y graph the fact that an axis

does not start from the origin. When drawing by hand, I'll use a little

zig-zag, lightning bolt, or slight space on the axis in question to

represent this fact, just off from where the X and Y axis lines meet.

How would I go about telling Matplotlib to do this? After two hours of

perusing the Axes documentation, and tooling around in an IPython shell,

I appear to be striking out.


The first post by 'klukas' does exactly what I asked for. It's a zig-zag on the Y-axis to show that what is graphed is not continuous, and unlike the various "official" examples, the zig-zag placement is user-specifiable, as opposed to exactly halfway between the top and bottom.


The only thing I have yet to figure out how to do is to simultaneously have a zig-zag on the X axis as well -- an artifact of how these zig-zags must be created via multiple axes on the same figure, rather than as built in to the axis artist.


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Labeled graph: "TRANSMISSION AND DISTRIBUTION SYSTEM INVESTMENT" with an x-axis measuring the years from 1944 to 1953, and a y-axis indicating millions of dollars from 0 to 60. There are three lines on the graph tracking Total T+D, Distribution Investment, and Transmission Investment.


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